Difference between revisions of "Golem Builder (Apath)"

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{{Apath}}
 
{{Apath}}
''Not all summoners actually summon their eidolons - some build their servants out of clay.''
+
''Not all summoners summon their eidolons—some build their servants out of base materials and imbue them with the spark of life.''
 +
 
 +
== Class Information ==
 +
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 +
 
 +
'''Publisher:
 +
Trailseeker Magazine. Has been significantly developed since publication.
 +
 
 +
'''Hit Die:''' d8.
  
 
== Class Features ==
 
== Class Features ==
The following are the class features of the golem builder.
+
The golem builder has all the summoner's class features except as noted.
  
 
=== Class Skills ===
 
=== Class Skills ===
The golem builder’s class skills are Appraise (Int), Craft (Int), Disable Device (Dex),  Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).  
+
The golem builder’s class skills are Appraise (Int), Craft (Int), Disable Device (Dex),  Fly (Dex), Handle Animal (Cha), Knowledge (All) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).
 +
 
 +
'''Skill Ranks per Level:''' 4 + Int modifier.
 +
 
 +
=== Golem Eidolon ===
 +
Instead of summoning an [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons eidolon], a golem builder begins play with a powerful construct called a [[Eidolons_(Apath)#Golem | golem eidolon]] and has the ability to build new golems. A golem eidolon has the same alignment as the golem builder that created it and knows all languages its creator knows. The golem is not extra-dimensional and cannot be dismissed or summoned. If slain, it must be replaced. The golem builder forms a link with his golem, and can only maintain such a link to one eidolon at a time. 
 +
 
 +
A golem builder can create a new golem in a ritual that takes a full day to perform. Such a new golem is identical in all ways to the previous golem. Only when advancing in level can a golem builder create a new golem that differs from the old one, reconstructing it from the ground up. A golem is made out of clay or other base materials that have no monetary cost.
 +
The golem’s physical appearance is up to the golem builder, but it always appears as some sort of statue. It can be painted to look lifelike, but disguising it takes the usual penalties to Disguise checks as a creature type other than its own. The golem also bears a glowing rune that is identical to a rune that appears on the golem builder’s forehead as long as the golem is active. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as ''alter self'' or ''polymorph'' (although invisibility does conceal it as long as the spell lasts). One minute after the golem last took an action, this rune fades from the golem builder's forehead, only to reappear the next time the golem takes an action.
  
Skill Ranks per Level: 4 + Int modifier.
+
This is a modification to the eidolon ability. For the abilities, evolutions, and other specifications of the golem, it works just like an [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons eidolon]. All abilities of a normal summoner that are tied to an eidolon are tied to the golem for a golem builder.  
  
=== Golem Servant ===
+
{| class="wikitable" align="right"
A golem builder begins play with a powerful construct called a golem servant and has the ability to build new golem servants. The golem builder forms a link with his golem servant, and can only maintain such a link to one golem servant at a time. If a golem servant builds a new golem, any link to a previous golem servant is lost and that golem servant is destroyed. A golem servant has the same alignment as the golem builder that created it and knows all languages its creator knows. Unlike an eidolon, it has no range restrictions, and can be any distance away from its creator without suffering any ill effects.  
+
|+''' Clay Golem Eidolon '''
 +
||''The full rules for golem eidolons can be found in Everyman Unchained: Eidolons. This is an excerpt that allows the construction of clay golems, the most common type.
 +
{| class="wikitable" align="right"
 +
|+''' Table: Construct Eidolon Bonus Hit Points '''
 +
|valign=bottom| ''' Size '''||valign=bottom|'''Bonus <br>Hit Points''' 
 +
|-
 +
|| Tiny ||| –
 +
|-
 +
|| Small ||| 10
 +
|-
 +
|| Medium ||| 20
 +
|-
 +
|| Large ||| 30
 +
|-
 +
|| Huge ||| 40
 +
|}
 +
Magically crafted automatons of great power, golems are granted their magical life using an elemental spirit. Golem eidolons follow all of the standard rules for eidolons except as noted below.  
  
As a [http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Construct construct], it is immune to all
+
'''Type''': Golem eidolons are constructs for the purpose of determining which spells and effects affect them. Construct eidolons do not have a Constitution score and instead gain an Intelligence score equal to their base form’s Constitution. Construct eidolons gain bonus hit points based upon their base size, as noted on Table: Construct Eidolon Hit Points. Construct eidolons are immune to bleed, disease, poison, positive or negative energy (including healing), sleep effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless), and are never at risk of death from massive damage. They otherwise do not gain any construct traits. A construct eidolon gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Dice. This replaces the eidolon’s outsider type.  
ability damage,
 
ability drain,
 
bleed,  
 
disease,  
 
energy drain,
 
exhaustion,
 
fatigue,
 
massive damage,
 
mind-affecting,
 
necromancy,
 
nonlethal damage,
 
paralysis,
 
poison,
 
sleep, and
 
stun effects. It does not need to  eat, breathe, or sleep. It is not a living creature and is unaffected by effects that heals or harms living creatures. Finally it has immunity to any effect that requires a Fortitude save unless the effect also works on objects, or is harmless. Note that the share spells ability servant golems share with eidolons overrides these immunities, making many buffs that would not affect constructs possible for the creator to use on his golem servant.
 
  
It has 2 skill points per level + its Intelligence modifier, which usually means it has only a single skill point per level unless its Intelligence is 10 or higher. It lacks class skills.
+
'''Class Skills''': The following skills are class skills for a construct eidolon: Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), and Perception (Wis). This replaces the eidolon’s list of class skills.  
  
It does not possess any Constitution score and gains bonus hit points based on size; Small 10, Medium 20, Large 30, and Huge 40 hit points. A golem servant does not heal naturally. It can be repaired using Craft (sculptor); each hour of work repairs a number of hit points equal to the result of a skill check. This is possible even if the golem servant has been destroyed. As it does not accumulate negative hit points, such repair is always started form zero hit points as long as most of the servant golem's body is recovered.  
+
'''Alignment''': Any.  
  
Like a normal eidolon, it has darkvision but not low-light vision.
+
'''Base Form''': Biped (limbs [arms], limbs [legs], slam).  
  
A golem builder can create a new golem servant in a ritual that takes a full day to perform. Such a new golem is identical in all ways to the previous golem servant. Only when advancing in level can a golem builder create a new golem that differs from the old one, reconstructing it from the ground up using the normal rules. A golem servant is made out of clay and other base materials that have no monetary cost. It takes a form shaped by the golem builder’s desires. The golem servant’s Hit Dice, saving throws, skills, feats, and abilities are tied to the golem builder’s class level and increase as the golem builder gains levels. In addition, each golem servant receives a pool of evolution points, based on the golem builder’s class level, that can be used to give the golem servant different abilities and powers. Whenever the golem builder gains a level, he must decide how these points are spent, and they are set until he gains another level of golem builder.
+
'''Base Evolutions''': At 1st level, any character trained in Craft (sculpture) or Craft (pottery) can repair the clay golem eidolon by spending 1 hour and making a DC 20 skill check. If the check is successful, the eidolon recovers a number of hit points equal to the result of the skill check, up to a total number of hit points per day equal to twice its Hit Dice. Any spell effects that heal hit point damage that are cast onto the eidolon by its summoner function as though the eidolon wasn’t immune to positive energy. In addition, the eidolon can take the slam evolution twice, even if it does not have the prerequisite number of arms.
  
The golem servant’s physical appearance is up to the golem builder, but it always appears as some sort of clay statue. It can be painted to look lifelike, but disguising it as a person takes the usual penalties based on disguise as a creature type other than your own. The golem servant also bears a glowing rune that is identical to a rune that appears on the golem builder’s forehead as long as the golem servant is active. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).
+
At 4th level, golem eidolons gains the resistances and vulnerabilities of the clay golem.  
 +
Certain spells and effects function differently against clay golems, as noted in the immunity to magic ability of the clay golem in the Pathfinder® Roleplaying Game Bestiary. This ability doesn’t grant the eidolon immunity to spells or spell-like abilities that allow spell resistance.
  
For the abilities, evolutions, and other specifications of the golem servant, it works just like an [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons eidolon]. All abilities of a normal summoner that are tied to an eidolon are tied to the golem servant for a golem builder.
+
At 8th level, after it has engaged in at least 1 round of combat, the eidolon can ''haste'' (sp) itself as a free action. The eidolon can use this for a number of rounds per day equal to its Hit Dice. These rounds don’t need to be consecutive.
  
This modifies the normal summoner’s eidolon ability.
+
At 12th level, golem eidolons gain DR 5/adamantine and the spell resistance evolution.  
  
=== Summon Monster ===
+
At 16th level, golem eidolons gain the ability increase (Strength) evolution and add 1 evolution point to their evolution pools.  
The golem builder can use the summon monster ability simultaneously with controlling his golem, but can only summon one set of monsters at a time using this ability.
 
  
This modifies the summon monster I - IX abilities and the Gate ability.
+
At 20th level, golem eidolons increase their damage reduction to DR 10/adamantine. They also lose the spell resistance evolution and gain immunity to all spells and spelllike abilities that allow spell resistance except for those spells that function differently for the golem, as noted by its immunity to magic ability.  
 +
|}
  
=== Golem Servant Possession (Su) ===
+
=== Summon Monster ===  
Starting at 2nd level, as an at-will standard action, a golem builder can share the senses of his golem servant, hearing, seeing, smelling, tasting, and touching everything the golem servant does. He can also make the golem servant use his own skill bonuses, modified by the golem servant’s ability scores and size rather than his own. He can use this ability at will, but doing so requires a standard action each round. There is no range to this effect, but the golem servant and the golem builder must be on the same plane.
+
The golem builder can use the summon monster or gate ability simultaneously with controlling his golem, but can only keep one summon power at a time running this way. If a new creature is summoned by this ability, any previous ones are immediately dismissed.
  
This replaces the share senses ability normally gained at level 2.
+
This modifies the summon monster I - IX abilities and the Gate ability.
  
=== Spell List Changes ===
+
=== Golem Possession (Su) ===
Remove these spells from the golem builder’s spell list:
+
Starting at 2nd level, as an at-will standard action, a golem builder can share the senses of his golem for one round, hearing, seeing, smelling, tasting, and touching everything the golem does. He gains perfect telepatic rapport with the golem and can make the golem use his own skill ranks, modified by the golem’s ability scores and size rather than his own. There is no range limitation to this effect, but the golem and the golem builder must be on the same plane. 
 +
This replaces bond senses.
  
Summon Eidolon
+
== Table: Golem Builder  ==
 +
{| class="wikitable"
 +
|rowspan=2 valign=bottom | '''Class<br>Level'''||rowspan=2 valign=bottom | '''Base <br>Attack<br>Bonus'''||rowspan=2 valign=bottom | '''Fort<br>Save'''||rowspan=2 valign=bottom | '''Ref<br>Save'''||rowspan=2 valign=bottom | '''Will<br>Save'''||rowspan=2 valign=bottom | '''Special'''||colspan=6 align="center" |'''Spells per Day'''
 +
|-
 +
| '''1'''||| '''2'''||| '''3'''||| '''4'''|||'''5'''|||'''6'''
 +
|-
 +
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| Cantrips, golem, life link, summon monster I||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +0||valign="top"| +3||valign="top"| Golem possession||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +1||valign="top"| +3||valign="top"| Summon monster II||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +1||valign="top"| +4||valign="top"| Shield ally||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +1||valign="top"| +4||valign="top"| Summon monster III||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +2||valign="top"| +5||valign="top"| Maker’s call||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +2||valign="top"| +5||valign="top"| Summon monster IV||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +2||valign="top"| +6||valign="top"| Transposition||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +3||valign="top"| +6||valign="top"| Summon monster V||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +3||valign="top"| +7||valign="top"| Aspect||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +3||valign="top"| +7||valign="top"| Summon monster VI||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +4||valign="top"| +8||valign="top"| Greater shield ally||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —
 +
|-
 +
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +4||valign="top"| +8||valign="top"| Summon monster VII||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —
 +
|-
 +
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +4||valign="top"| +9||valign="top"| Life bond||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —
 +
|-
 +
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +5||valign="top"| +9||valign="top"| Summon monster VIII||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —
 +
|-
 +
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +10||valign="top"| Merge forms||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1
 +
|-
 +
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +10||valign="top"| Summon monster IX||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2
 +
|-
 +
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Greater aspect||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3
 +
|-
 +
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Gate||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4
 +
|-
 +
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Twin eidolon||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5
 +
|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
* Class Skills
 
* Class Skills
 
* Eidolon
 
* Eidolon
* Spell List
 
 
* Summon Monster I - IX  
 
* Summon Monster I - IX  
 
* Bond Senses
 
* Bond Senses
 
* Gate
 
* Gate
  
== Variant Golem Builders ==
+
== See Also ==
There are golem builders that build their constructs of materials other than clay. These use other craft skills to repair their golem, and often will have a harder time finding material for their constructs. They otherwise function as standard golem builders. Here are some examples:
+
* [[Summoner (Apath) | Summoner Notes]]
  
* Body parts - Heal
+
== External Links ==
* Clockwork - Craft (mechanic)
+
* [http://www.d20pfsrd.com/classes/base-classes/summoner Summoner class] at d20pfsrd.com
* Insects – Handle Animal
+
* [http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---summoner Summoner spells] at d20pfsrd.com
* Iron - Craft (blacksmith)
+
* [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons Eidolons] at d20pfsrd.com
* Living Animals – Handle Animal
+
<!-- OGL -->
* Living plants – Profession (gardener)
+
<noinclude>{{OGL}}</noinclude>
* Precious metals - Craft (silversmith)
 
* Stone - Craft (mason)
 
* Tin - Craft (whitesmith)
 
* Water - Craft (sculptor)
 
* Wood - Craft (carpentry)
 

Latest revision as of 14:34, 31 October 2017

ApathApath Logo
Unofficial rules compendium

Not all summoners summon their eidolons—some build their servants out of base materials and imbue them with the spark of life.

Class Information

This is a summoner archetype.

Publisher: Trailseeker Magazine. Has been significantly developed since publication.

Hit Die: d8.

Class Features

The golem builder has all the summoner's class features except as noted.

Class Skills

The golem builder’s class skills are Appraise (Int), Craft (Int), Disable Device (Dex), Fly (Dex), Handle Animal (Cha), Knowledge (All) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

Golem Eidolon

Instead of summoning an eidolon, a golem builder begins play with a powerful construct called a golem eidolon and has the ability to build new golems. A golem eidolon has the same alignment as the golem builder that created it and knows all languages its creator knows. The golem is not extra-dimensional and cannot be dismissed or summoned. If slain, it must be replaced. The golem builder forms a link with his golem, and can only maintain such a link to one eidolon at a time.

A golem builder can create a new golem in a ritual that takes a full day to perform. Such a new golem is identical in all ways to the previous golem. Only when advancing in level can a golem builder create a new golem that differs from the old one, reconstructing it from the ground up. A golem is made out of clay or other base materials that have no monetary cost. The golem’s physical appearance is up to the golem builder, but it always appears as some sort of statue. It can be painted to look lifelike, but disguising it takes the usual penalties to Disguise checks as a creature type other than its own. The golem also bears a glowing rune that is identical to a rune that appears on the golem builder’s forehead as long as the golem is active. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts). One minute after the golem last took an action, this rune fades from the golem builder's forehead, only to reappear the next time the golem takes an action.

This is a modification to the eidolon ability. For the abilities, evolutions, and other specifications of the golem, it works just like an eidolon. All abilities of a normal summoner that are tied to an eidolon are tied to the golem for a golem builder.

Clay Golem Eidolon
The full rules for golem eidolons can be found in Everyman Unchained: Eidolons. This is an excerpt that allows the construction of clay golems, the most common type.
Table: Construct Eidolon Bonus Hit Points
Size Bonus
Hit Points
Tiny
Small 10
Medium 20
Large 30
Huge 40

Magically crafted automatons of great power, golems are granted their magical life using an elemental spirit. Golem eidolons follow all of the standard rules for eidolons except as noted below.

Type: Golem eidolons are constructs for the purpose of determining which spells and effects affect them. Construct eidolons do not have a Constitution score and instead gain an Intelligence score equal to their base form’s Constitution. Construct eidolons gain bonus hit points based upon their base size, as noted on Table: Construct Eidolon Hit Points. Construct eidolons are immune to bleed, disease, poison, positive or negative energy (including healing), sleep effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless), and are never at risk of death from massive damage. They otherwise do not gain any construct traits. A construct eidolon gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Dice. This replaces the eidolon’s outsider type.

Class Skills: The following skills are class skills for a construct eidolon: Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), and Perception (Wis). This replaces the eidolon’s list of class skills.

Alignment: Any.

Base Form: Biped (limbs [arms], limbs [legs], slam).

Base Evolutions: At 1st level, any character trained in Craft (sculpture) or Craft (pottery) can repair the clay golem eidolon by spending 1 hour and making a DC 20 skill check. If the check is successful, the eidolon recovers a number of hit points equal to the result of the skill check, up to a total number of hit points per day equal to twice its Hit Dice. Any spell effects that heal hit point damage that are cast onto the eidolon by its summoner function as though the eidolon wasn’t immune to positive energy. In addition, the eidolon can take the slam evolution twice, even if it does not have the prerequisite number of arms.

At 4th level, golem eidolons gains the resistances and vulnerabilities of the clay golem. Certain spells and effects function differently against clay golems, as noted in the immunity to magic ability of the clay golem in the Pathfinder® Roleplaying Game Bestiary. This ability doesn’t grant the eidolon immunity to spells or spell-like abilities that allow spell resistance.

At 8th level, after it has engaged in at least 1 round of combat, the eidolon can haste (sp) itself as a free action. The eidolon can use this for a number of rounds per day equal to its Hit Dice. These rounds don’t need to be consecutive.

At 12th level, golem eidolons gain DR 5/adamantine and the spell resistance evolution.

At 16th level, golem eidolons gain the ability increase (Strength) evolution and add 1 evolution point to their evolution pools.

At 20th level, golem eidolons increase their damage reduction to DR 10/adamantine. They also lose the spell resistance evolution and gain immunity to all spells and spelllike abilities that allow spell resistance except for those spells that function differently for the golem, as noted by its immunity to magic ability.

Summon Monster

The golem builder can use the summon monster or gate ability simultaneously with controlling his golem, but can only keep one summon power at a time running this way. If a new creature is summoned by this ability, any previous ones are immediately dismissed.

This modifies the summon monster I - IX abilities and the Gate ability.

Golem Possession (Su)

Starting at 2nd level, as an at-will standard action, a golem builder can share the senses of his golem for one round, hearing, seeing, smelling, tasting, and touching everything the golem does. He gains perfect telepatic rapport with the golem and can make the golem use his own skill ranks, modified by the golem’s ability scores and size rather than his own. There is no range limitation to this effect, but the golem and the golem builder must be on the same plane. This replaces bond senses.

Table: Golem Builder

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +0 +0 +2 Cantrips, golem, life link, summon monster I 1
2nd +1 +0 +0 +3 Golem possession 2
3rd +2 +1 +1 +3 Summon monster II 3
4th +3 +1 +1 +4 Shield ally 3 1
5th +3 +1 +1 +4 Summon monster III 4 2
6th +4 +2 +2 +5 Maker’s call 4 3
7th +5 +2 +2 +5 Summon monster IV 4 3 1
8th +6/+1 +2 +2 +6 Transposition 4 4 2
9th +6/+1 +3 +3 +6 Summon monster V 5 4 3
10th +7/+2 +3 +3 +7 Aspect 5 4 3 1
11th +8/+3 +3 +3 +7 Summon monster VI 5 4 4 2
12th +9/+4 +4 +4 +8 Greater shield ally 5 5 4 3
13th +9/+4 +4 +4 +8 Summon monster VII 5 5 4 3 1
14th +10/+5 +4 +4 +9 Life bond 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Summon monster VIII 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Merge forms 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Summon monster IX 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Greater aspect 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Gate 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Twin eidolon 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Class Skills
  • Eidolon
  • Summon Monster I - IX
  • Bond Senses
  • Gate

See Also

External Links

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