Difference between revisions of "Energy Orb (Apath)"
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m (→Energy Orb: '''Publisher:''' Trailseeker.) |
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
=== Energy Orb === | === Energy Orb === | ||
+ | '''Publisher:''' Trailseeker. | ||
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Conjuration [acid, cold, electricity, or fire]<br> | Conjuration [acid, cold, electricity, or fire]<br> | ||
'''Level | '''Level | ||
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'''Spell Resistance''': yes | '''Spell Resistance''': yes | ||
− | + | Creates an orb of energy that deals 1d4 damage to the target. This spell exists in 4 variations that must be learned separately; acid, cold, electricity, and fire. The spell takes on the descriptor of its energy type. <noinclude>{{OGL}}</noinclude> |
Latest revision as of 12:39, 14 December 2016
Unofficial rules compendium | |
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Energy Orb
Publisher: Trailseeker.
Conjuration [acid, cold, electricity, or fire]
Level
magus 0, sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./ 2 caster levels)
Target: creature or object
Duration: instantaneous
Saving Throw: Reflex negates
Spell Resistance: yes
Creates an orb of energy that deals 1d4 damage to the target. This spell exists in 4 variations that must be learned separately; acid, cold, electricity, and fire. The spell takes on the descriptor of its energy type.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |