Difference between revisions of "Dream Summoner (Apath)"

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'''SR''' The creature gains spell resistance equal to its new CR +5.
 
'''SR''' The creature gains spell resistance equal to its new CR +5.
  
'''Spell-like Abilities''' At will as a swift action, a manifest dream can cast ''true strike''. A manifest dream can only apply the benefits of this ability against a certain creature once per day; additional ''stru strike'' attacks against the same target gain no belenfits.
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'''Spell-like Abilities''' At will as a swift action, a manifest dream can cast ''true strike''. A manifest dream can only apply the benefits of this ability against a certain creature once per day; additional ''true strike'' attacks against a target that has already been attacked by an attack enhanced by ''true strike'' gain no benefits.
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==

Revision as of 17:34, 31 October 2015

ApathApath Logo
Unofficial rules compendium

A dream summoner reaches into dreamlands of their own creation to find servants. These ephemeral creatures are insubstantial but real, figments of the summoners imagination and fears.

Class Information

This is a summoner archetype

Alignment: Any chaotic. A dream summoner's magic is a rebellion against the very rules of reality.

Hit Die: d8.

Class Features

The dream summoner has all the summoner's class features, except as described here.

Dream Eidolon

An dream summoner always has a dream eidolon.

Summon Monster (Sp)

When an dream summoner uses summon monster as a spell or the class feature to summon a creature marked with a "*" it gains the manifest dream simple template instead of the celestial or fiendish template.

Aspect (Su)

This is the same as the summoner ability of the same name, except it is gained at 8th level.

Simple Template: Manifest Dream (CR +0 or +1)

Table: Dream Creature Defenses
Hit Dice DR
1-4 5
5-10 10 5/cold iron
11+ 15 10/cold iron

Manifest dreams are summoned out of the dream summoner's own lucid dreams.

A manifest dream's CR increases by +1 only if the base creature has 5 or more HD.

A manifest dream's quick and rebuild rules are the same.

Rebuild Rules

Type: The base creature gains the chaotic subtype. Alignment: Any chaotic. Senses The creature gains darkvision 60 ft.

'Defensive Abilities: A manifest dream is immune to figment, glamer, and pattern spells and gains damage resistance as noted on Table: Dream Creature Defense.

Weaknesses: Manifest dreams take a -2 penalty on saves against sleep effects. A manifest dream that is subject to a sleep effect disappears into dream and is destroyed.

SR The creature gains spell resistance equal to its new CR +5.

Spell-like Abilities At will as a swift action, a manifest dream can cast true strike. A manifest dream can only apply the benefits of this ability against a certain creature once per day; additional true strike attacks against a target that has already been attacked by an attack enhanced by true strike gain no benefits.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Eidolon
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