Difference between revisions of "Divine Brand Curse (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
=== Divine Brand ===
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=== Divine Mark ===
'''Publisher:''' [https://www.patreon.com/trailseeker?ty=h Trailseeker].
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'''Publisher:''' [https://www.patreon.com/trailseeker?ty=h Trailseeker], revised since publication.
  
''You carry a mark of your faith visibly on your body.  
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You carry a mark or brand on your body that shows your alignment and creed. You cannot conceal this mark; it shines through whatever clothes you wear and in all forms you assume. Invisibility causes it to disappear along with you. The mark gives you a -10 penalty on Disguise checks.
  
You carry a mark or brand on your body with your patron's holy (or unholy) symbol or a symbol representing your alignment or creed. You cannot conceal this mark; it shines through whatever clothes you carry and in all forms you assume. Invisibility causes it to disappear along with you. This mark functions as a holy symbol. It also gives you a -10 penalty on Bluff and Diplomacy checks against those who oppose your creed  and a -10 penalty on all Disguise checks.
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You gain a +4 sacred bonus on Diplomacy checks against those whose alignment is not opposed to yours, either on the law/chaos or good/evil axis. Your divine mark can glow (as ''[http://www.d20pfsrd.com/magic/all-spells/l/light light]'') at will. Activating or deactivating this light is a free action.
  
You gain a +4 sacred bonus on Diplomacy checks against those sympathetic to your creed, even lay people without much devotion.
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At level 5, the glow from your brand works as ''[http://www.d20pfsrd.com/magic/all-spells/l/light light]'' [http://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---final Heightened] to a spell level equal to half your curse level, helping it counter magical darkness. You gain a +4 sacred bonus on Intimidate checks against those whose alignment is opposed to yours, either on the law/chaos or good/evil axis.  
  
At level 5, your divine brand can glow (as ''[http://www.d20pfsrd.com/magic/all-spells/l/light light]'') at will. Activating or deactivating this light is a free action.
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At level 10, you gain a +4 sacred bonus on all Diplomacy and Intimidate checks.  
  
At level 10, you gain a +4 sacred bonus on Diplomacy checks against those who share an alignment aspect, either on the law/chaos or good/evil axis, unless they are opposed to your creed. The glow from your brand now works as ''[http://www.d20pfsrd.com/magic/all-spells/l/light light]'' Heightened to a spell level equal to half your caster level, helping it scatter magical darkness.
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At level 15, the glow from your mark can now work as ''[http://www.d20pfsrd.com/magic/all-spells/d/daylight daylight]'' (sp).
 
 
At level 15, you gain a +4 sacred bonus on all Diplomacy checks except those who oppose your creed. The glow from your mark can now work as (non-heightened) ''[http://www.d20pfsrd.com/magic/all-spells/d/daylight daylight]''.
 
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 08:15, 19 August 2016

ApathApath Logo
Unofficial rules compendium

Divine Mark

Publisher: Trailseeker, revised since publication.

You carry a mark or brand on your body that shows your alignment and creed. You cannot conceal this mark; it shines through whatever clothes you wear and in all forms you assume. Invisibility causes it to disappear along with you. The mark gives you a -10 penalty on Disguise checks.

You gain a +4 sacred bonus on Diplomacy checks against those whose alignment is not opposed to yours, either on the law/chaos or good/evil axis. Your divine mark can glow (as light) at will. Activating or deactivating this light is a free action.

At level 5, the glow from your brand works as light Heightened to a spell level equal to half your curse level, helping it counter magical darkness. You gain a +4 sacred bonus on Intimidate checks against those whose alignment is opposed to yours, either on the law/chaos or good/evil axis.

At level 10, you gain a +4 sacred bonus on all Diplomacy and Intimidate checks.

At level 15, the glow from your mark can now work as daylight (sp).

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