Difference between revisions of "Path of the Giant Weapon (5A)"
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− | {{5A | + | {{5A}} |
− | '' | + | ''Some warriors are not satisfied with big weapons - they want the biggest weapon possible! |
=== XX === | === XX === | ||
+ | Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons. Finding such weapons can be hard. You can order them from a smith at ten times the cost, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons. | ||
+ | |||
+ | You can use oversize versions of the following weapons. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Weapons!!Type!!Use!!Cost!!Damage!!Damage Type!!Range!!Weight!!Souce!!Properties | ||
+ | |- | ||
+ | | valign=top | [[#Axe, great]] || valign=top | Martial || valign=top | Melee || valign=top | 30 gp || valign=top | 1d12 || valign=top | slashing || valign=top | Melee || valign=top | 7 lb. || valign=top | PH || valign=top | heavy, two-handed | ||
+ | |- | ||
+ | | valign=top | [[#Flail]] || valign=top | Martial || valign=top | Melee || valign=top | 10 gp || valign=top | 1d8 || valign=top | bludgeoning || valign=top | Melee || valign=top | 2 lb. || valign=top | PH || valign=top | — | ||
+ | |- | ||
+ | | valign=top | [[#Ball and Chain]] || valign=top | Martial || valign=top | Melee || valign=top | 10 gp || valign=top | 1d10 || valign=top | bludgeoning || valign=top | Reach || valign=top | 12 lb. || valign=top | 5A || valign=top | heavy, racial (dwarf), reach, two-handed | ||
+ | |- | ||
+ | | valign=top | [[#Rock]] || valign=top | Simple || valign=top | Ranged|| valign=top | - || valign=top | 1d4 || valign=top | bludgeoning || valign=top | 15/45|| valign=top | 0.3 lb. || valign=top | 5A || valign=top | finesse, racial (halfling), thrown | ||
+ | |- | ||
+ | | valign=top | [[#Club, great]] || valign=top | Simple || valign=top | Melee || valign=top | 2 sp || valign=top | 1d8 || valign=top | bludgeoning || valign=top | Melee || valign=top | 10 lb. || valign=top | PH || valign=top | two-handed | ||
+ | |- | ||
+ | | valign=top | [[#Maul]] || valign=top | Martial || valign=top | Melee || valign=top | 10 gp || valign=top | 2d6 || valign=top | bludgeoning || valign=top | Melee || valign=top | 10 lb. || valign=top | PH || valign=top | heavy, two-handed | ||
+ | |- | ||
+ | | valign=top | [[#Javelin]] || valign=top | Simple || valign=top | Melee || valign=top | 5 sp || valign=top | 1d6 || valign=top | piercing || valign=top | 30/120 || valign=top | 2 lb. || valign=top | PH || valign=top | thrown | ||
+ | |- | ||
+ | | valign=top | [[#Trident]] || valign=top | Martial || valign=top | Melee || valign=top | 5 gp || valign=top | 1d6 || valign=top | piercing || valign=top | 20/60 || valign=top | 4 lb. || valign=top | Revised || valign=top | special (grab), thrown, versatile (1d8) | ||
+ | |- | ||
+ | | valign=top | [[#Pike]] || valign=top | Martial || valign=top | Melee || valign=top | 2 gp || valign=top | 1d10 || valign=top | piercing || valign=top | Reach || valign=top | 6 lb. || valign=top | PH || valign=top | heavy, reach, two-handed | ||
+ | |- | ||
+ | | valign=top | [[#Sword, great]] || valign=top | Martial || valign=top | Melee || valign=top | 50 gp || valign=top | 2d6 || valign=top | slashing || valign=top | Melee || valign=top | 6 lb. || valign=top | PH || valign=top | heavy, two-handed | ||
+ | |- | ||
+ | | valign=top | [[#Crossbow, heavy]] || valign=top | Martial || valign=top | Ranged || valign=top | 50 gp || valign=top | 1d10 || valign=top | piercing || valign=top | 100/400 || valign=top | 18 lb. || valign=top | PH || valign=top | ammunition, heavy, loading, two-handed | ||
+ | |- | ||
+ | |} | ||
− | |||
=== XXX === | === XXX === |
Revision as of 16:27, 12 September 2021
Starfox's 5th Edition Fan Page |
Some warriors are not satisfied with big weapons - they want the biggest weapon possible!
XX
Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons. Finding such weapons can be hard. You can order them from a smith at ten times the cost, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons.
You can use oversize versions of the following weapons.
Weapons | Type | Use | Cost | Damage | Damage Type | Range | Weight | Souce | Properties |
---|---|---|---|---|---|---|---|---|---|
#Axe, great | Martial | Melee | 30 gp | 1d12 | slashing | Melee | 7 lb. | PH | heavy, two-handed |
#Flail | Martial | Melee | 10 gp | 1d8 | bludgeoning | Melee | 2 lb. | PH | — |
#Ball and Chain | Martial | Melee | 10 gp | 1d10 | bludgeoning | Reach | 12 lb. | 5A | heavy, racial (dwarf), reach, two-handed |
#Rock | Simple | Ranged | - | 1d4 | bludgeoning | 15/45 | 0.3 lb. | 5A | finesse, racial (halfling), thrown |
#Club, great | Simple | Melee | 2 sp | 1d8 | bludgeoning | Melee | 10 lb. | PH | two-handed |
#Maul | Martial | Melee | 10 gp | 2d6 | bludgeoning | Melee | 10 lb. | PH | heavy, two-handed |
#Javelin | Simple | Melee | 5 sp | 1d6 | piercing | 30/120 | 2 lb. | PH | thrown |
#Trident | Martial | Melee | 5 gp | 1d6 | piercing | 20/60 | 4 lb. | Revised | special (grab), thrown, versatile (1d8) |
#Pike | Martial | Melee | 2 gp | 1d10 | piercing | Reach | 6 lb. | PH | heavy, reach, two-handed |
#Sword, great | Martial | Melee | 50 gp | 2d6 | slashing | Melee | 6 lb. | PH | heavy, two-handed |
#Crossbow, heavy | Martial | Ranged | 50 gp | 1d10 | piercing | 100/400 | 18 lb. | PH | ammunition, heavy, loading, two-handed |
XXX
Starting at 7th level,
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At 10th level,
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Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
XXX
At 18th level,