Difference between revisions of "Brute (Apath)"

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{{Apath}}
 
{{Apath}}
''The brute is no spiritual tribesman, he is simply a big guy with a bad temper.''
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''A brute is not a dexterous rogue but a strong one. Often considered just a dumb sidekick, a brute can be just as sharp as any other rogue but often plays up the stupid act to catch foes blind-sided.
  
== Class Abilities ==
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'''Publisher:
The brute has all the class abilities of the barbarian, except as noted below.
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Purple Duck Games.
  
=== Brutish Recovery ===
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{|class="wikitable" align=right width=25%
When a rage ends, the brute heals a number of hit points equal to the hit points gained from the rage bonus to Constitution. This ability can be used once every five minutes. This replaces all rage powers.
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|'''Unchained Brute''' <br>
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This class incorporates changes to the rogue from Pathfinder Unchained and is unbalanced against the pre-unchained rogue.  
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|}
  
=== Tireless ===
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== Class Features ==
A brute adds his Fortitude saving throw modifier  instead of the Constitution bonus to checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst.
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The brute has all the rogue's class features, except as follows:
He also adds half his class level on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
 
He can sleep in light or medium armor without becoming fatigued. Finally, a brute is not fatigued when a rage ends.
 
  
== Summary of Lost Class Abilities ==
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=== Weapon and Armor Proficiency ===
These abilities of the original class are lost or modified in this archetype:
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The brute is proficient with all simple weapons, the
* Rage
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greatclub,
* Rage Powers
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hand crossbow,
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longsword,
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machete,
 +
ogre hook,
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planson, and
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sap.
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She is proficient in light armor but not with any shield.
 +
 
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=== Bonus Feats ===
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At first level the brute gains [[Feats_%28Apath%29#Combat_Stamina_.28Combat.29 | Combat Stamina]] as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains four additional stamina points. This replaces finesse training.
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 +
== Table: Brute ==
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{|class="wikitable"
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|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
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|-
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|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Combat Stamina, sneak attack +1d6, trapfinding
 +
|-
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|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Evasion, rogue talent
 +
|-
 +
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Danger sense +1, sneak attack +2d6, stamina +2
 +
|-
 +
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Debilitating injury, rogue talent, uncanny dodge
 +
|-
 +
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Rogue's edge, sneak attack +3d6
 +
|-
 +
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Danger sense +2, rogue talent
 +
|-
 +
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Sneak attack +4d6
 +
|-
 +
|valign="top"| 8th ||valign="top"| +6/ +1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Improved uncanny dodge, rogue talent
 +
|-
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|valign="top"| 9th ||valign="top"| +6/ +1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Danger sense +3, sneak attack +5d6
 +
|-
 +
|valign="top"| 10th ||valign="top"| +7/ +2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Advanced talents, rogue talent, rogue's edge
 +
|-
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|valign="top"| 11th ||valign="top"| +8/ +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Sneak attack +6d6, stamina +2
 +
|-
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|valign="top"| 12th ||valign="top"| +9/ +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Danger sense +4, rogue talent
 +
|-
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|valign="top"| 13th ||valign="top"| +9/ +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Sneak attack +7d6
 +
|-
 +
|valign="top"| 14th ||valign="top"| +10/ +5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Rogue talent
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|-
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|valign="top"| 15th ||valign="top"| +11/ +6/ +1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Danger sense +5, rogue's edge, sneak attack +8d6
 +
|-
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|valign="top"| 16th ||valign="top"| +12/ +7/ +2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Rogue talent
 +
|-
 +
|valign="top"| 17th ||valign="top"| +12/ +7/ +2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Sneak attack +9d6
 +
|-
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|valign="top"| 18th ||valign="top"| +13/ +8/ +3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Danger sense +6, rogue talent
 +
|-
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|valign="top"| 19th ||valign="top"| +14/ +9/ +4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Sneak attack +10d6, stamina +2
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|-
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|valign="top"| 20th ||valign="top"| +15/ +10/ +5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Master strike, rogue talent, rogue's edge
 +
|}
 +
 
 +
== Summary of Changed Class Abilities ==
 +
These abilities of the original class are lost or modified in this archetype:  
 +
* Weapon Proficiency
 +
* Finesse training (All)
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:26, 21 March 2018

ApathApath Logo
Unofficial rules compendium

A brute is not a dexterous rogue but a strong one. Often considered just a dumb sidekick, a brute can be just as sharp as any other rogue but often plays up the stupid act to catch foes blind-sided.

Publisher: Purple Duck Games.

Unchained Brute

This class incorporates changes to the rogue from Pathfinder Unchained and is unbalanced against the pre-unchained rogue.

Class Features

The brute has all the rogue's class features, except as follows:

Weapon and Armor Proficiency

The brute is proficient with all simple weapons, the greatclub, hand crossbow, longsword, machete, ogre hook, planson, and sap. She is proficient in light armor but not with any shield.

Bonus Feats

At first level the brute gains Combat Stamina as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains four additional stamina points. This replaces finesse training.

Table: Brute

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +0 Combat Stamina, sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Evasion, rogue talent
3rd +2 +1 +3 +1 Danger sense +1, sneak attack +2d6, stamina +2
4th +3 +1 +4 +1 Debilitating injury, rogue talent, uncanny dodge
5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6
6th +4 +2 +5 +2 Danger sense +2, rogue talent
7th +5 +2 +5 +2 Sneak attack +4d6
8th +6/ +1 +2 +6 +2 Improved uncanny dodge, rogue talent
9th +6/ +1 +3 +6 +3 Danger sense +3, sneak attack +5d6
10th +7/ +2 +3 +7 +3 Advanced talents, rogue talent, rogue's edge
11th +8/ +3 +3 +7 +3 Sneak attack +6d6, stamina +2
12th +9/ +4 +4 +8 +4 Danger sense +4, rogue talent
13th +9/ +4 +4 +8 +4 Sneak attack +7d6
14th +10/ +5 +4 +9 +4 Rogue talent
15th +11/ +6/ +1 +5 +9 +5 Danger sense +5, rogue's edge, sneak attack +8d6
16th +12/ +7/ +2 +5 +10 +5 Rogue talent
17th +12/ +7/ +2 +5 +10 +5 Sneak attack +9d6
18th +13/ +8/ +3 +6 +11 +6 Danger sense +6, rogue talent
19th +14/ +9/ +4 +6 +11 +6 Sneak attack +10d6, stamina +2
20th +15/ +10/ +5 +6 +12 +6 Master strike, rogue talent, rogue's edge

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon Proficiency
  • Finesse training (All)
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