Difference between revisions of "Shapeshift Time (Action Powers)"
m (→Time for Action: initiative rule adjust) |
(Foresight) |
||
Line 1: | Line 1: | ||
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
+ | |||
+ | === Foresight === | ||
+ | Trigger Action (Defense) | ||
+ | |||
+ | You react to an unfortunate event before it happens, defensing against things even before you perceive them. This provides a +3 bonus to [[Dodge (Action)|Dodge]]. This trigger action can be used even when you otherwise could not use a trigger action - such as when you are surprised or out of shots. If you have no shots remaining, the shot cost of this power is ignored. You still need to use this power before you know the result of the attack roll. | ||
=== Instant Action === | === Instant Action === |
Revision as of 16:33, 5 December 2012
![]() |
Templates for Action |
- Main article: Powers (Action)
Foresight
Trigger Action (Defense)
You react to an unfortunate event before it happens, defensing against things even before you perceive them. This provides a +3 bonus to Dodge. This trigger action can be used even when you otherwise could not use a trigger action - such as when you are surprised or out of shots. If you have no shots remaining, the shot cost of this power is ignored. You still need to use this power before you know the result of the attack roll.
Instant Action
Basic Action
One ally gets a burst of extra time and can immediately take one Basic Action or add three to their shot counter. Remember that the shot counter can never be higher than the current shot.
Time for Action
Basic Action
Up to Mind allies of you within Maneuver meters makes their next Initiative roll as a Closed Confident roll.