Difference between revisions of "Shapeshift Psi (Action Powers)"
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m (→Body Shift: reflexes) |
m (→Body Shift: polish) |
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Limit Break | Limit Break | ||
− | Your mind changes bodies with another willing creature you touch. You each assume each others' [[Body (Action)|Body]], bodily shape, and any schticks or powers dependent on race or physical form. You both get [[Reflexes (Action)|Reflexes]] equal to the lower of your normal scores. The GM is the final arbiter on which powers belong in the body and which belong in the mind. Damage remains with the body, while [[Fortune (Action)|Fortune]] points belong to the mind. | + | Your mind changes bodies with another willing creature you touch. You each assume each others' [[Body (Action)|Body]], bodily shape, and any schticks or powers dependent on race or physical form, losing those attributes your partner gets. You both get [[Reflexes (Action)|Reflexes]] equal to the lower of your normal scores. The GM is the final arbiter on which powers belong in the body and which belong in the mind. Damage remains with the body, while [[Fortune (Action)|Fortune]] points belong to the mind. |
It can be ended as a [[Setback (Action)|Setback]] or until the end of any round where you choose to switch back. You and the person whose mind you transferred with can communicate and are considered to be touching for the purpose of psi powers as long at the effect lasts. | It can be ended as a [[Setback (Action)|Setback]] or until the end of any round where you choose to switch back. You and the person whose mind you transferred with can communicate and are considered to be touching for the purpose of psi powers as long at the effect lasts. |
Revision as of 13:25, 27 February 2013
Templates for Action |
- Main article: Powers (Action)
Body Shift
Limit Break
Your mind changes bodies with another willing creature you touch. You each assume each others' Body, bodily shape, and any schticks or powers dependent on race or physical form, losing those attributes your partner gets. You both get Reflexes equal to the lower of your normal scores. The GM is the final arbiter on which powers belong in the body and which belong in the mind. Damage remains with the body, while Fortune points belong to the mind.
It can be ended as a Setback or until the end of any round where you choose to switch back. You and the person whose mind you transferred with can communicate and are considered to be touching for the purpose of psi powers as long at the effect lasts.