Difference between revisions of "Imbue Order (Action Powers)"
m (→Hug of the Bear: wk) |
m (→Paw of the Bear: wk) |
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Basic Action | Basic Action | ||
− | Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. If successful, the clinch prevents your target from taking an action against | + | Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. If successful, the clinch prevents your target from taking an action against anyone but you. |
=== The Bell Tolls === | === The Bell Tolls === |
Revision as of 11:13, 23 April 2018
Templates for Action |
- Main article: Powers (Action)
Hug of the Bear
Limit Break
Do a Clinch maneuver. If successful, the clinch prevents your target from taking an action against anyone anyone but you. The only action your victim may take when his shot comes up is a Dodge check against your Melee; on a success the hold is broken.
Paw of the Bear
Basic Action
Do a Clinch maneuver. If successful, the clinch prevents your target from taking an action against anyone but you.
The Bell Tolls
Basic Action
Make a Melee attack of great power against where the target is standing now. Unless the target uses an Active Defense to defend against this attack, you get a +3 bonus to damage.
Thunder Fist
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Thunder Fist does Sonic damage.