Difference between revisions of "Imbue Order (Action Powers)"

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Basic Action
 
Basic Action
  
With a successful [[Melee (Action)|Melee]] attack you may place an opponent in a hold that prevents him from moving away from you, be force moved, or attack anyone but you. The hold breaks if you lose shots as a result of a stunt or attack.
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Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. If successful,the clinch prevents your target from taking an action against anyone anyone but you.
  
 
=== The Bell Tolls ===
 
=== The Bell Tolls ===

Revision as of 17:29, 17 December 2013

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Main article: Powers (Action)

Hug of the Bear

Limit Break

Do a Clinch maneuver. If successful, the only action your victim may make while held is a Dodge check against your Melee; on a success the hold is broken.

Paw of the Bear

Basic Action

Do a Clinch maneuver. If successful,the clinch prevents your target from taking an action against anyone anyone but you.

The Bell Tolls

Basic Action

Make a Melee attack of great power against where the target is standing now. Unless the target uses an Active Defense to defend against this attack, you get a +3 bonus to damage.

Thunder Fist

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Thunder Fist does Sonic damage.