Difference between revisions of "Imbue Ice (Action Powers)"

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(Icicle Explosion)
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Basic Action
 
Basic Action
  
Make a [[Melee (Action)|Melee]] attack with [[Body (Action|Body]] +4 [[Damage_Types_(Action)#Piercing |Piercing]] damage against all adjacent enemies. You cannot move this action after you begin such an attack.
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Make a [[Melee (Action)|Melee]] attack with [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Piercing |Piercing]] damage against all adjacent enemies. You cannot continue moving after you begin such an attack.
  
 
===Icicle Lunge===
 
===Icicle Lunge===

Revision as of 15:43, 29 May 2010

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Main article: Powers (Action)

Cold Feint

Trigger Action (Combo)

When you have declared a Basic Action to attack and the opponent declares Trigger Action (Defense); the defense is negated and your target cannot make another.

Frostbite Stance

Stance (Defense)

Improve your Dodge by +2 for the current round, against melee attacks only. This is not cumulative with other dodge modifiers.

Hailstorm Attack

Basic Actions

Make two basic attacks against the same opponent.

Ice Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Ice Touch does disruption/cold damage.

Icicle Explosion

Basic Action

Make a Melee attack with Body +4 Piercing damage against all adjacent enemies. You cannot continue moving after you begin such an attack.

Icicle Lunge

Basic Action

An extended Melee attack, adding +3 to the action value. You cannot expend any shots until your next shot comes up.

Sharp Edges

Trigger Action (Result)

Make a Melee attack against an opponent who has just missed you with a melee attack. You cannot counterattack against a counterattack.