Difference between revisions of "Imbue Gifts (Action Powers)"
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You can extend long tentacles. You can use these to attack enemies in hand-to-hand combat while keeping your own vital parts out of harm's way. Your tentacles are elastic and can stretch a maximum distance equal to your [[Body (Action)|Body]] in meters. You can attack with them as you normally would, using unarmed attacks or melee weapons. | You can extend long tentacles. You can use these to attack enemies in hand-to-hand combat while keeping your own vital parts out of harm's way. Your tentacles are elastic and can stretch a maximum distance equal to your [[Body (Action)|Body]] in meters. You can attack with them as you normally would, using unarmed attacks or melee weapons. | ||
− | You can use tentacles to absorb [[Damage (Action)#Hits|Hits]] in melee; when you take damage, you can sacrifice a tentacle instead. This means it becomes unavailable for the rest of the fight | + | You can use tentacles to absorb [[Damage (Action)#Hits|Hits]] in melee; when you take damage, you can sacrifice a tentacle instead. This means it becomes unavailable for the rest of the fight. |
− | Variants of Tentacles can be just about anything. A prehensile tail, a swarm of insects, flying scarves, tree roots, animated water, anything is possible. | + | If you take this power several times, you gain additional tentacles. As long as any of your tentacles are active, you continue to get the benefits. You can use a single [[Imbue_(Action_Powers_Technique)#Basic_Melee_Attack|Basic Melee Attack]] to attack with all your tentacles, but in this case you cannot use them with weapons and do only [[Body (Action)|Body]] +0 damage. |
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+ | Variants of Tentacles can be just about anything. A prehensile tail, flying scarves, animated hair, a swarm of insects, flying scarves, tree roots, animated water, anything is possible. |
Revision as of 11:14, 17 June 2011
Templates for Action |
- Main article: Powers (Action)
Bestial Strength
Stance (Damage Boost)
You make your unarmed attacks more lethal, adding +3 damage of the same type the attack already does. You can only use one damage-increasing stance at the time.
Embodiment of Power
Trigger Action (Combo)
Select one stunt, power, or stick that you can use and that is normally a basic action. Your body manifests this power very strongly; whenever you touch another creature - such as with a successful unarmed or natural Melee attack made by or against you - you can use this power and immediately use the chosen basic action against the creature that touched you.
Borrow Power
Limit Break
Make a Melee attack on another creature; if you hit you borrow a power and can use it for the rest of the scene. If the target has the Gifts Origin and the borrowed power is not an Inherent, he loses the use of the power for the same period, otherwise you can both use it.
Tentacles
Stance
You can extend long tentacles. You can use these to attack enemies in hand-to-hand combat while keeping your own vital parts out of harm's way. Your tentacles are elastic and can stretch a maximum distance equal to your Body in meters. You can attack with them as you normally would, using unarmed attacks or melee weapons.
You can use tentacles to absorb Hits in melee; when you take damage, you can sacrifice a tentacle instead. This means it becomes unavailable for the rest of the fight.
If you take this power several times, you gain additional tentacles. As long as any of your tentacles are active, you continue to get the benefits. You can use a single Basic Melee Attack to attack with all your tentacles, but in this case you cannot use them with weapons and do only Body +0 damage.
Variants of Tentacles can be just about anything. A prehensile tail, flying scarves, animated hair, a swarm of insects, flying scarves, tree roots, animated water, anything is possible.