Difference between revisions of "Summon Force (Action Powers)"
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(mental Bastion, Mental Sheild) |
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=== Mental Shield=== | === Mental Shield=== | ||
− | + | Trigger Action (Defense) | |
You create a ghostly defensive shield in front of yourself. You can use your [[Create (Action)|Create]] +3 instead of your [[Charm (Action)|Charm]], [[Dodge (Action)|Dodge]], and [[Impress (Action)|Impress]] skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your [[Create (Action)|Create]] +3 as the difficulty if that would be higher. | You create a ghostly defensive shield in front of yourself. You can use your [[Create (Action)|Create]] +3 instead of your [[Charm (Action)|Charm]], [[Dodge (Action)|Dodge]], and [[Impress (Action)|Impress]] skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your [[Create (Action)|Create]] +3 as the difficulty if that would be higher. |
Revision as of 13:54, 26 January 2010
Templates for Action |
- Main article: Powers (Action)
Mental Bastion
Stance
You create a ghostly defensive sphere with a diameter equal to your Mind in meters. You and allies can use your Create skill instead of your Charm, Dodge, and Impress skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your Create skill as the difficulty if that would be higher.
If you leave the protected area, the stance ends.
Mental Shield
Trigger Action (Defense)
You create a ghostly defensive shield in front of yourself. You can use your Create +3 instead of your Charm, Dodge, and Impress skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your Create +3 as the difficulty if that would be higher.