Difference between revisions of "Move Force (Action Powers)"

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m (→‎Levitate: => Maneuver)
(Telekinesis)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
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=== Telekinesis ===
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Basic Action
  
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You can move objects and creatures slowly, even very heavy objects. The difficulty of moving an object depends on its mass, which depends on its [[Body_(Action)#Encumbrance_and_Lifting|Body]]. This assumes the object is inanimate or cooperates, grabbing a resisting body requires an outcome matching its [[Dodge (Action)|Dodge]].  You move the object a number of meters equal to your [[Mind (Action)|Mind]]. A resisting creature so moved loses a shot resisting.  If you use this to move a heavy object into position to drop it as a missile or use it to ram, it is highly inaccurate; use your [[Mind (Action)|Mind]] as the attack skill. Base damage is your [[Ride (Action)|Ride]] skill.
  
 
=== Telekinetic Flight ===
 
=== Telekinetic Flight ===

Revision as of 14:57, 19 October 2010

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Main article: Powers (Action)

Telekinesis

Basic Action

You can move objects and creatures slowly, even very heavy objects. The difficulty of moving an object depends on its mass, which depends on its Body. This assumes the object is inanimate or cooperates, grabbing a resisting body requires an outcome matching its Dodge. You move the object a number of meters equal to your Mind. A resisting creature so moved loses a shot resisting. If you use this to move a heavy object into position to drop it as a missile or use it to ram, it is highly inaccurate; use your Mind as the attack skill. Base damage is your Ride skill.

Telekinetic Flight

Basic Action

You can fly swiftly through the air. For the rest of the round, you can move through the air with a speed value equal to your Ride skill. Keep track of your direction while flying; only one direction change per round is allowed. If you start a round flying and do not start up a flight power as your first basic action for the round, you fall ten meters downward for each basic action you take.