Difference between revisions of "Move Flux (Action Powers)"
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You are incredibly lucky when moving around. You always manage to step on the one safe spot, paths randomly swing out of the way, and you can always find the most open path through a traffic jam. You can ignore [[Difficult Ground (Action)|Difficult Ground]]. | You are incredibly lucky when moving around. You always manage to step on the one safe spot, paths randomly swing out of the way, and you can always find the most open path through a traffic jam. You can ignore [[Difficult Ground (Action)|Difficult Ground]]. | ||
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+ | === Skid === | ||
+ | Stance | ||
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+ | Your [[Move (Action)|Move]] is increased by +2. |
Revision as of 16:20, 30 December 2009
Templates for Action |
- Main article: Powers (Action)
Insubstantial
Basic Action
You may move through solid matter at your basic speed. You have a basic sense inside the material as you move, so you know when you are about to emerge.
You must specify a type of matter you cannot pass through; this should be a broad category like "metal", "stone" or "organic matter". A common variant is where you cannot pass through astrally active substances; this includes all living things as well as the earth itself; soil and bedrock.
You can never pass through a wall made by Force in this way.
Open Path
Stance
You are incredibly lucky when moving around. You always manage to step on the one safe spot, paths randomly swing out of the way, and you can always find the most open path through a traffic jam. You can ignore Difficult Ground.
Skid
Stance
Your Move is increased by +2.