Difference between revisions of "Shapeshift Earth (Action Powers)"

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You can only assume the form on an [[Earth Elementals (Action Creatures) | Earth Elemental]] with this power.
 
You can only assume the form on an [[Earth Elementals (Action Creatures) | Earth Elemental]] with this power.
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=== Earth Feet ===
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Stance
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Your movement is unhindered, as long as you are in contact with dry earth. Sand, broken ground, caltrops, pebbles, slopes up to 60 degrees and steps no taller than you are, all can be ignored while moving.
  
 
=== Earthy Guise ===
 
=== Earthy Guise ===

Revision as of 12:12, 19 December 2015

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Main article: Powers (Action)

Burrowing

Basic Action

You (and only you) can move through the earth by burrowing. As long as your Maneuver matches the difficulty 8 plus the armor value of the material you automatically succeed (there is no roll and requires no action). If the earth is tougher than that, burrowing is a Basic Action and you need to roll Maneuver against the difficulty on each action, burrowing your Move meters if you succeed.

Earth Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Earth Elemental with this power.

Earth Feet

Stance

Your movement is unhindered, as long as you are in contact with dry earth. Sand, broken ground, caltrops, pebbles, slopes up to 60 degrees and steps no taller than you are, all can be ignored while moving.

Earthy Guise

Stance

You can be as still as a rock and meld into the terrain. You can take on the coloring and texture of earth, either local or a specific type of stone you are thinking of. You can also mimic a statue or large rock and use these forms as camouflage. When you are in contact with earth or stone, you can Sneak as if you had concealment and move without breaking hide.

Levitating Rock

Stance

You ride a large rock, moving through the air instead of along the ground. The rock is large and clumsy enough that it is hard for you to fly in constricted spaces.

Petrification

Basic Action or Finisher

You can turn yourself to stone as a basic action or turn an opponent to stone as a finishing move. This can either be a stone statue, a basic lump of rock, encasement in mineral substances, or a merger with existing stone or rock. It can be an useful item, such as a stairway, portal, or wall section. In either case size remains roughly the same, but mass is increased by a factor of four or so.

Someone who is petrified can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add the targets Dodge value to the soak attribute against all types of damage.

This is a Curse, but you can use a basic action to break the effect at any time while touching the target.