Difference between revisions of "Dodge Spiritual (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
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=== Physical Resistance === | === Physical Resistance === | ||
Inherent | Inherent | ||
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Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack. | Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack. | ||
− | If the | + | If the attacker misses, he loses 1 [[Actions_(Action)#Initiative|Shot]] in addition to the cost of the attack. |
− | + | Unnamed characters that fail to hit you lose their entire next action. | |
− | [[ | + | |
− | + | === Spiritual Nature === | |
− | [[ | + | Stance |
− | [[ | + | |
− | + | You are made of spirit rather than matter. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the [[Mind (Action)|Mind]] of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. | |
− | [[ | + | [[Damage_Types_(Action)#Psychic|Psychic]] damage and effects based on [[Force_(Action_Powers_Form)#Soul_of_Force|Force]] affect you normally. |
− | [[ | + | Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all. |
− | + | Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples a specific [[Damage_Types_(Action) | damage type]] (such as [[Damage_Types_(Action)#Disruption | Disruption]] damage), weapons made of (or incorporating) certain materials (such as silver), or under particular circumstances (such as in daylight). | |
− | + | This is often coupled with the [[Deviance_(Action)#Incorporeal|Incorporeal]] limitation. | |
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Latest revision as of 12:35, 29 April 2021
Templates for Action |
- Main article: Dodge (Action Powers)
Physical Resistance
Inherent
Your other-worldly nature makes you resistant to physical damage. Add your Mind to your soak attribute against physical damage.
Plead for Resistance
Basic Action
Select one Damage Type. Add your Mind to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends.
Sanctuary
Trigger Action (Defense)
Use this after you have been attacked, increasing your Dodge by +3 against this particular attack. If the attacker misses, he loses 1 Shot in addition to the cost of the attack. Unnamed characters that fail to hit you lose their entire next action.
Spiritual Nature
Stance
You are made of spirit rather than matter. It is very hard to do damage to you. Most attacks do damage based on the attacker's spirit rather than brute force. Such attacks get a damage equal to the Mind of the attacker, ignoring all bonuses. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Psychic damage and effects based on Force affect you normally. Damage that is not directed by will, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all. Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples a specific damage type (such as Disruption damage), weapons made of (or incorporating) certain materials (such as silver), or under particular circumstances (such as in daylight). This is often coupled with the Incorporeal limitation.