Difference between revisions of "Dodge Spiritual (Action Powers)"
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Select one [[Damage_Types_(Action)|Damage Type]]. Add your [[Mind (Action)|Mind]] to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends. | Select one [[Damage_Types_(Action)|Damage Type]]. Add your [[Mind (Action)|Mind]] to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends. | ||
− | === | + | === Sanctuary === |
Trigger Action (Defense) | Trigger Action (Defense) | ||
− | Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack | + | Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack. |
− | + | If the target is a supernatural creature and hits you with an attack, he loses one shot from his shot counter. An unnamed target instead loses his next action. | |
− | If the | + | These include [[Air Elementals (Action Creatures) | Air Elementals]], |
[[Earth Elementals (Action Creatures) | Earth Elementals]], | [[Earth Elementals (Action Creatures) | Earth Elementals]], | ||
[[Electric Elementals (Action Creatures) | Electric Elementals]], | [[Electric Elementals (Action Creatures) | Electric Elementals]], |
Revision as of 22:29, 10 April 2018
Templates for Action |
- Main article: Dodge (Action Powers)
Physical Resistance
Inherent
Your other-wordly nature makes you resistant to physical damage. Add your Mind to your soak attribute against physical damage.
Plead for Resistance
Basic Action
Select one Damage Type. Add your Mind to your soak attribute against this type of damage for the rest of the scene. You can only become resistant to one type of damage this way, if you use this power again, any earlier resistance granted by this power ends.
Sanctuary
Trigger Action (Defense)
Use this after you have been attacked, increasing your Dodge by +3 against this particular attack. If the target is a supernatural creature and hits you with an attack, he loses one shot from his shot counter. An unnamed target instead loses his next action. These include Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.