Difference between revisions of "Dodge Spiritual (Action Powers)"

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(Spiritual Protection)
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
  
=== Placeholder ===
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=== Spiritual Protection ===
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Trigger Action (Defense)
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Use this after you have been attacked, increasing your [[Dodge (Action)|Dodge]] by +3 against this particular attack and potentially making the attack miss.
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If the creature that attacked you was a This only affects supernatural creature:  [[Air Elementals (Action Creatures) | Air Elementals]], [[Earth Elementals (Action Creatures) | Earth Elementals]], [[Electric_Elementals_(Action_Creatures)|Electric Elementals]], [[Fire Elementals (Action Creatures) | Fire Elementals]], [[Water Elementals (Action Creatures) | Water Elementals]], [[Plant Elementals (Action Creatures) | Plant Elementals]], [[Ice Elementals (Action Creatures) | Ice Elementals]], [[Demons (Action Creatures) | Demons]], [[Devils (Action Creatures) | Devils]], [[Angels (Action Creatures) | Angels]], [[Virtues (Action Creatures) | Virtues]], [[Aberrations (Action)|Aberrations]], or [[Spectres (Action Creatures) | Spectres]], you instead gain a +5 bonus to [[Dodge (Action)|Dodge]].

Revision as of 21:55, 27 December 2012

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Main article: Dodge (Action Powers)

Spiritual Protection

Trigger Action (Defense)

Use this after you have been attacked, increasing your Dodge by +3 against this particular attack and potentially making the attack miss.

If the creature that attacked you was a This only affects supernatural creature: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, or Spectres, you instead gain a +5 bonus to Dodge.