Difference between revisions of "Dodge Metal (Action Powers)"

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m (→‎Metal Armor: armor is obvious, Large and Noisy.)
m (→‎Metal Armor: -> Create)
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
=== Metal Armor ===
 
Basic Action or Limit Break
 
 
You coat the target (which can be you) in protective metal. He gains 4 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -1.
 
Metal Armor is obvious, [[Items_(Action)#Large|Large]] and [[Items_(Action)#Noisy|Noisy]].
 
If you use this as a Basic Action, it lasts for a scene, if you use it as a Limit Break it lasts for the rest of the day.
 
  
 
=== Metal Block ===
 
=== Metal Block ===

Revision as of 17:36, 8 January 2021

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Templates for Action
Main article: Dodge (Action Powers)

Metal Block

Trigger Action

Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If a melee attack against you fails, your blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken. A metal weapon normally has a Toughness equal to its damage value (including your Body. A Hit reduces its Toughness by one, a Damage Setback means it breaks.

Resist Piercing

Basic Action

Add your Mind to your soak attribute against piercing damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.