Difference between revisions of "Detect Force (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
===Analyze Power===
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===Analyze Force ===
 
Basic Action
 
Basic Action
  
You can analyze the properties of any power within reach. You learn the exact effect, form, and technique of the power. You can also analyze a creature or item, discerning if it is capable of using any powers.
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You can sense the presence of each active [[Force_(Action_Powers_Form)|Force]] powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters.  You can analyze the properties of [[Force_(Action_Powers_Form)|Force]] powers. You learn the exact effect, form, and technique of the power.  
  
You can sense the presence of active powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power use, but by concentrating on a form and/or technique you can eliminate all others.
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You can also find and understand other forces, natural or otherwise, using this power. You can gain information about the mechanics of power-generating engines or devices, the statics of intricate architecture, the equilibrium of forces in a static system and so on.
  
 
=== Remote Eye ===
 
=== Remote Eye ===
Stance
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Basic Action
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You create invisible eyes that float about under your command - each command is a basic action. You must spend at least one basic action each round on an eye to maintain it. You can maintain several eyes at once by doing this several times each round.
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Remote eyes have one Hit, [[Dodge (Action)|Dodge]], [[Maneuver (Action)|Maneuver]], [[Move (Action)|Move]], and [[Spot (Action)|Spot]] skills equal to your [[Spot (Action)|Spot]] and have [[Illusion_(Action_Powers_Form)#Blur|Blur]].
  
You create invisible eyes that float about under your command. They have one Hit, [[Dodge (Action)|Dodge]], [[Maneuver (Action)|Maneuver]], [[Move (Action)|Move]], and [[Spot (Action)|Spot]] skills equal to your [[Spot (Action)|Spot]]. The eyes are material and cannot pass barriers that would stop a wind-driven toy balloon. You can maintain several eyes at once by doing this stance several times each round.
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The eyes are material but lack [Body (Action)|Body]] and cannot pass barriers that would stop a wind-driven toy balloon.  
  
The most common use for this is to send the eyes out to survey an area or spy on a person. {{ : Scry (Action)}} You can make one scry roll for every fifteen minutes of surveillance.
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A common use for this is to send the eyes out to survey an area or spy on a person. {{ : Scry (Action)}} You can make one scry roll for every fifteen minutes of surveillance, and the eyes must move into the area before surveillance can begin.

Latest revision as of 14:03, 9 October 2013

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Templates for Action
Main article: Powers (Action)

Analyze Force

Basic Action

You can sense the presence of each active Force powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. You can analyze the properties of Force powers. You learn the exact effect, form, and technique of the power.

You can also find and understand other forces, natural or otherwise, using this power. You can gain information about the mechanics of power-generating engines or devices, the statics of intricate architecture, the equilibrium of forces in a static system and so on.

Remote Eye

Basic Action

You create invisible eyes that float about under your command - each command is a basic action. You must spend at least one basic action each round on an eye to maintain it. You can maintain several eyes at once by doing this several times each round.

Remote eyes have one Hit, Dodge, Maneuver, Move, and Spot skills equal to your Spot and have Blur.

The eyes are material but lack [Body (Action)|Body]] and cannot pass barriers that would stop a wind-driven toy balloon.

A common use for this is to send the eyes out to survey an area or spy on a person. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying. You can make one scry roll for every fifteen minutes of surveillance, and the eyes must move into the area before surveillance can begin.