Difference between revisions of "Detect Electricity (Action Powers)"
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This lets you detect and analyze the basic function of electric machines and electronic devices, but not detailed or intricate functions. | This lets you detect and analyze the basic function of electric machines and electronic devices, but not detailed or intricate functions. | ||
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+ | === Detect Trap === | ||
+ | Basic Action | ||
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+ | You can sense the pent-up energy in a [[Transmute_(Action_Powers_Technique)#Set_Trap|Trap]]. Make a [[Spot (Action)|Spot]] roll against the [[Create (Action)|Create]] of each trap within [[Spot (Action)|Spot]] meters. | ||
===Touch of Electricity === | ===Touch of Electricity === |
Latest revision as of 13:18, 30 January 2012
Templates for Action |
- Main article: Powers (Action)
Analyze Electricity
Basic Action
You can analyze the properties of any electric or magnetic phenomena within reach, even if it is behind a nonconductive shell, inside a container, or otherwise separated from you. You learn the exact properties of the phenomena and whether it has been affected by any powers recently.
You can sense the presence of electric phenomena at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of electric phenomena (not normally very useful), but by concentrating on a particular type of electric phenomena you can eliminate all others.
This lets you detect and analyze the basic function of electric machines and electronic devices, but not detailed or intricate functions.
Detect Trap
Basic Action
You can sense the pent-up energy in a Trap. Make a Spot roll against the Create of each trap within Spot meters.
Touch of Electricity
Inherent
You gain an awareness of even minute currents within your Mind meters. This extends like a sense of touch to this distance, which means you can "see" without using your eyes. This allows you to sense machinery, nervous systems, and walls. The sense extends trough nonconducting materials, but not through metal walls.