Difference between revisions of "Detect Chi (Action Powers)"

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Basic Action
 
Basic Action
  
You understand powers of the [[Chi_(Action_Powers_Form)|Chi Origin]] at a distance. You learn what power it is, who used it, when, to what effect, and an approximate power level.  
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You understand powers at a distance. You learn what power it is, who used it, when, to what effect, and an approximate power level.  
  
You can analyze the properties of any power of this origin, even if it is used behind a wall, inside a container or otherwise separated from you. When you see a Chi practitioner fighting, you can use this to learn what powers they have, even ones they are not currently using, with [[Spot (Action)|Spot]] roll against their [[Maneuver (Action)|Maneuver]].  
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You can analyze the properties of any power, even if it is used behind a wall, inside a container or otherwise separated from you. When you see someone fighting, you can use this to learn what powers they have, even ones they are not currently using, with [[Spot (Action)|Spot]] roll against their [[Maneuver (Action)|Maneuver]].  
  
 
Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic events leaving stronger impressions.
 
Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic events leaving stronger impressions.
  
 
You can sense the presence and lingering aura of powers of other origins, but learn no details.
 
You can sense the presence and lingering aura of powers of other origins, but learn no details.
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{{:Origin Divide (Action)}}
  
 
=== Deep Meditation ===
 
=== Deep Meditation ===

Revision as of 11:00, 3 October 2012

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Main article: Powers (Action)

Analyze Chi

Basic Action

You understand powers at a distance. You learn what power it is, who used it, when, to what effect, and an approximate power level.

You can analyze the properties of any power, even if it is used behind a wall, inside a container or otherwise separated from you. When you see someone fighting, you can use this to learn what powers they have, even ones they are not currently using, with Spot roll against their Maneuver.

Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic events leaving stronger impressions.

You can sense the presence and lingering aura of powers of other origins, but learn no details.


In some campaign worlds there is a strong divide among certain origins. Check with your GM for what applies in your campaign. This is especially common when different world-views collide. This is specific to each campaign world and has to do with how powers work. Divided powers are completely different and incompatible; philosophy, mechanics, physics; everything works differently to opposed powers.

Note that not all worlds have a power divide. In many campaigns all powers are one on an essential level, and all power origins are in compatible. Nor do all origins need to be available in every world; most worlds actually only have one to three different origins.

Example of Origin Divides

Here are some examples how a power divide can be set up in different worlds.

  • All origins can be divided against each other, creating a very labile situation. It is every origin for itself and no collaboration between different power groups is likely. It might even be a general war between origins.
  • An origin can be divided against itself. For example, two Religions of incompatible origins might exist in the same world and be divided against each other. This is not the same as dualism, when religions are hostile to each other but have the same basic idea about how divinity works, this is two entirely incompatible explanations of the world.
  • Technology can stand apart from all the other origins, science and physics against mystical powers.
  • Magic and Religion might be opposed. In this situation magic is seen as a heresy, and magicians and priests often war openly. The same can be true of religion versus the other origins. Again, be careful to separate schisms (that hate each other but are not power divided) from real power divides that require entirely separate world-views.
  • Psi and everything else. Sometimes psi is seen as a hive-mind, a communal organism that infects sentient creatures, at odds with all individual achievement and liberty.
  • Gifts is often tied to one or more of the other origins. In some worlds Gifts is tied to Magic and then has the same opposed origins as Magic. In effect, the two origins are the same, and many creatures might have been created by magic.
  • The power divide between other origins might run trough the middle of the Gift origin. In this case, some creatures are tied to one origin, others to another, and the two kinds are completely different and their powers are incompatible.

Effects of Power Divide

Origins that are opposed like this cannot affect each other; they cannot dispel or otherwise modify each other with Meta Powers. It is as if powers of an opposing origin was a schtick and completely mundane.

In some cases it is still possible to affect powers of a divided origin that uses the same form. Analyze powers tied to forms, for example, tend to permit such cross-divide analysis. In this case, it is understanding of the form and of objects of the form that gives insights into the effects such an object are under. The other form is still incomprehensible to you.

Characters and Divided Origins

Characters generally cannot learn multiple divided origins. Using powers of one origin precludes the use of powers of a divided origin. It might be allowed with special GM dispension, but works quite poorly. Each origin needs a completely separate Tradition, with its own Methods. All Powers and Forms need to be learnt separately for each origin. In sort, mixing divided powers in one character is not recommended.

Deep Meditation

Limit Break

You can enter a deep meditative trance where you analyze a problem or question, seeing it from all angles at once. While in a trance you cannot move but still perceive your surroundings. You can end the trance at any time. Deep Meditation primarily helps with questions of motivation, morality, and ethics - both your own and those of others. Range is not a factor. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.

Inner Eye

Inherent

You have learned to see trough the illusion of the world and perceive the true reality beyond. Your perception focuses on the chi of living creatures. You can "see" within Mind meters even in total darkness, blindfolded or when obscured by smoke, mist and similar hindrances. You can also sense the presence - but not precise location - of other Chi users in this area, and you can tell the difference between named and unnamed characters. It is still possible to Sneak on you - a sneaking character actively tries to conceal his aura, even if he does not realize it.