Difference between revisions of "Move Dark (Action Powers)"

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m (→‎Dark Dodge: teleport link)
m (→‎Shadow Walk: teleport link)
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Basic Action or Limit Break
 
Basic Action or Limit Break
  
You can disappear into a shadow or patch of darkness, only to appear moments later in a similar location. You teleport to another shadow or place of darkness whose location you know of. Both shadows must be large enough that you can stand in them. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.  
+
You can disappear into a shadow or patch of darkness, only to appear moments later in a similar location. You [[Teleport (Action)|teleport]] to another shadow or place of darkness whose location you know of. Both shadows must be large enough that you can stand in them. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.  
  
 
You are expected to use other powers to locate suitable spots of darkness. If the area you intended to step into is lit, the power fails and you do not move.
 
You are expected to use other powers to locate suitable spots of darkness. If the area you intended to step into is lit, the power fails and you do not move.

Revision as of 11:07, 14 February 2008

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Main article: Powers (Action)

Dark Dodge

Trigger Action or Basic Action

In response to an attack, you step into shadow and teleport a short distance - no more than your Mind in meters. This adds a +5 bonus to your Dodge for the shot, but you only teleport at the end of the shot; all attacks in the current shot can still target you in the spot you started out at. You can also do a similar teleport as a basic action, but in this case there is no Dodge bonus.

Shadow Walk

Basic Action or Limit Break

You can disappear into a shadow or patch of darkness, only to appear moments later in a similar location. You teleport to another shadow or place of darkness whose location you know of. Both shadows must be large enough that you can stand in them. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.

You are expected to use other powers to locate suitable spots of darkness. If the area you intended to step into is lit, the power fails and you do not move.