Difference between revisions of "Imbue Dark (Action Powers)"
		
		
		
		
		
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|  (→Life Drain:  Negates hit) | m (→Siphon Life:  No damage to target) | ||
| Line 19: | Line 19: | ||
| Trigger Action (Finisher) | Trigger Action (Finisher) | ||
| − | You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]].  | + | You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. The target does not take any damage, just as if you had failed to inflict a hit in the first place. | 
Revision as of 13:29, 1 February 2008
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| Templates for Action | 
- Main article: Powers (Action)
Cloak of Night
Stance
You can sneak using your powers skill in dark areas. You also hide yourself from detection powers; in order to learn anything about you, the user of such a power must beat your powers skill.
Life Drain
Trigger Action
Whenever you successfully inflict a hit in combat, you can use life drain to regain one hit of damage instead of inflicting damage.
Resist Enervation
Stance
Add your Chi to your soak attribute against disruption/enervation damage.
Siphon Life
Trigger Action (Finisher)
You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your Mind in meters, centered on you, regain one hit of damage. The target does not take any damage, just as if you had failed to inflict a hit in the first place.