Difference between revisions of "Imbue Dark (Action Powers)"
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(→Resist Sound: => Resist Enervation) |
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Whenever you successfully inflict a hit in combat, you can use life drain to regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target. | Whenever you successfully inflict a hit in combat, you can use life drain to regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target. | ||
− | === Resist | + | === Resist Enervation === |
Stance | Stance | ||
− | Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)# | + | Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Disruption| disruption/enervation damage]]. |
− | + | ||
=== Siphon Life === | === Siphon Life === | ||
Trigger Action (Finisher) | Trigger Action (Finisher) | ||
You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target. | You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target. |
Revision as of 15:45, 23 December 2007
Templates for Action |
- Main article: Powers (Action)
Cloak of Night
Stance
You can sneak using your powers skill in dark areas. You also hide yourself from detection powers; in order to learn anything about you, the user of such a power must beat your powers skill.
Life Drain
Trigger Action
Whenever you successfully inflict a hit in combat, you can use life drain to regain one hit of damage. This has no additional effect on the target.
Resist Enervation
Stance
Add your Chi to your soak attribute against disruption/enervation damage.
Siphon Life
Trigger Action (Finisher)
You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your Mind in meters, centered on you, regain one hit of damage. This has no additional effect on the target.