Difference between revisions of "Transmute Psi (Action Powers)"

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Limit Break
 
Limit Break
  
You can create a spirit companion. This is a separate creature, a [[Creatures_(Action)#Principle|Principle]] [[Creature_Rules_%28Action%29#Henchman|Henchman]] [[Creature_Rules_%28Action%29#Extra|Extra]] with a maximum skill equal to your [[Charm (Action)|Charm]].  
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You can create a spirit companion. This is a separate creature, a [[Creatures_(Action)#Principle|Principle]] [[Creature_Rules_%28Action%29#Henchman|Henchman]] [[Creature_Rules_%28Action%29#Extra|Extra]] with 2/3 of your points.  
 
Unlike companions linked to other power origins, a Tulpa is not necessarily friendly. It begins with a profile and personality created by you, but has the potential for growth and can develop its own interests.  
 
Unlike companions linked to other power origins, a Tulpa is not necessarily friendly. It begins with a profile and personality created by you, but has the potential for growth and can develop its own interests.  
 
You remain connected to the Tulpa you create; the two of you count as touching at all times for the purpose of power use, and you and the Tulpa are aware of each others actions, tough this awareness can be clouded and delayed up to a week by an uncooperative partner.
 
You remain connected to the Tulpa you create; the two of you count as touching at all times for the purpose of power use, and you and the Tulpa are aware of each others actions, tough this awareness can be clouded and delayed up to a week by an uncooperative partner.
 
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Up to this point the power is Inherent.
 
Creating or re-absorbing a Tulpa is a Limit Break. If the Tulpa is unwilling, you must succeed on a [[Create (Action)|Create]] check against the Tulpa's [[Dodge (Action)|Dodge]] or [[Impress (Action)|Impress]] in order to absorb it. You can only ever absorb a Tulpa you yourself created, and you can only make one attempt to absorb a Tulpa each session. When you carry an absorbed tulpa, you can still communicate with it and it is aware of your actions. If you carry one or more absorbed a Tulpas, the next Tulpa you create can be one a re-creation of one of those, otherwise you can create a new Tulpa each time.
 
Creating or re-absorbing a Tulpa is a Limit Break. If the Tulpa is unwilling, you must succeed on a [[Create (Action)|Create]] check against the Tulpa's [[Dodge (Action)|Dodge]] or [[Impress (Action)|Impress]] in order to absorb it. You can only ever absorb a Tulpa you yourself created, and you can only make one attempt to absorb a Tulpa each session. When you carry an absorbed tulpa, you can still communicate with it and it is aware of your actions. If you carry one or more absorbed a Tulpas, the next Tulpa you create can be one a re-creation of one of those, otherwise you can create a new Tulpa each time.
If you die, any currently existing Tulpas (not absorbed tulpas) continue to exist, this knowledge can turn a distrustful or abused Tulpa into a murderer.
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You can take this power several times to be able to have multiple Tulpas active at the same time.
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If you die, any currently existing Tulpa (not absorbed tulpas) continue to exist, this knowledge can turn a distrustful or abused Tulpa into a murderer.

Revision as of 11:11, 7 May 2021

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Main article: Powers (Action)

Psychic Key

Limit Break

You can fashion a psychic key, an object that can be used to link to other individuals. Each psychic key is linked to one specific individual. You touch the person whose key you are making. A psychic key allows the holder to establish a Psychic Network as if physically touching.

Tulpa

Limit Break

You can create a spirit companion. This is a separate creature, a Principle Henchman Extra with 2/3 of your points. Unlike companions linked to other power origins, a Tulpa is not necessarily friendly. It begins with a profile and personality created by you, but has the potential for growth and can develop its own interests. You remain connected to the Tulpa you create; the two of you count as touching at all times for the purpose of power use, and you and the Tulpa are aware of each others actions, tough this awareness can be clouded and delayed up to a week by an uncooperative partner. Up to this point the power is Inherent. Creating or re-absorbing a Tulpa is a Limit Break. If the Tulpa is unwilling, you must succeed on a Create check against the Tulpa's Dodge or Impress in order to absorb it. You can only ever absorb a Tulpa you yourself created, and you can only make one attempt to absorb a Tulpa each session. When you carry an absorbed tulpa, you can still communicate with it and it is aware of your actions. If you carry one or more absorbed a Tulpas, the next Tulpa you create can be one a re-creation of one of those, otherwise you can create a new Tulpa each time. You can take this power several times to be able to have multiple Tulpas active at the same time. If you die, any currently existing Tulpa (not absorbed tulpas) continue to exist, this knowledge can turn a distrustful or abused Tulpa into a murderer.