Difference between revisions of "Elemental Sorcery (5A)"
m (wk) |
m (→Sorcerous Origin Abilities: stub) |
||
Line 16: | Line 16: | ||
Starting at 1st level, you learn additional spells when you reach certain levels in this class depending on your chosen element, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. | Starting at 1st level, you learn additional spells when you reach certain levels in this class depending on your chosen element, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. | ||
− | Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a | + | Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination, illusion, or transmutation spell from the wizard spell list. |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | |+''' | + | |+'''Adventurer Spells''' |
− | | | + | || '''Sorcerer<br>Level''' ||valign="bottom" | '''Spells''' |
|- | |- | ||
− | | valign=top | 1 ||valign="top"| | + | | valign=top | 1 ||valign="top"| Animal Friendship, Longstrider |
|- | |- | ||
− | | valign=top | 3 ||valign="top"| | + | | valign=top | 3 ||valign="top"| Animal Messenger, Pass Without Trace |
|- | |- | ||
− | | valign=top | 5 ||valign="top"| | + | | valign=top | 5 ||valign="top"| Feign Death, Haste |
|- | |- | ||
− | | valign=top | 7 ||valign="top"| | + | | valign=top | 7 ||valign="top"| Control Water, Giant Insect |
+ | |- | ||
+ | | valign=top | 9 ||valign="top"| Dream, Insect Plague | ||
|- | |- | ||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
=== Tempestuous Magic === | === Tempestuous Magic === | ||
− | Starting at 1st level, you | + | Starting at 1st level, you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Guide the Elements === | === Guide the Elements === | ||
− | At 6th level, you | + | At 6th level, you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Elemental's Fury === | === Elemental's Fury === | ||
− | Starting at 14th level, | + | Starting at 14th level, |
− | |||
=== Elemental Soul === | === Elemental Soul === | ||
− | At 18th level, you | + | At 18th level, you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 11:45, 30 September 2021
Starfox's 5th Edition Fan Page |
Your innate magic comes from the power of elemental forces. Many with this power can trace their magic back to a near-death experience caused by a natural disaster, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent elemental creatures such as efreet or djinn. Whatever the case, elemental magic permeates your being.
This origin replaces and expands on the Storm Sorcery origin.
Sorcerous Origin Abilities
Elemental Focus
At 1st level, you must select an elemental focus. This can be air, earth, fire, or water. Most of the abilities of elemental sorcery depend on which element you pick.
- Air sorcerers are invaluable members of a ship's crew. Their magic controls wind and weather.
- Earth sorcerers maintain or destroy settlements and fortresses. Their powers defend and keep enemies at bay.
- Fire sorcerers burn and melt to make room for new things. Their power over light can both illuminate and mislead.
- Water sorcerers favor the season of winter and many are haughty, mysterious figures that help or hinder on a whim.
Elementalist Spells
Starting at 1st level, you learn additional spells when you reach certain levels in this class depending on your chosen element, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination, illusion, or transmutation spell from the wizard spell list.
Sorcerer Level |
Spells |
1 | Animal Friendship, Longstrider |
3 | Animal Messenger, Pass Without Trace |
5 | Feign Death, Haste |
7 | Control Water, Giant Insect |
9 | Dream, Insect Plague |
Tempestuous Magic
Starting at 1st level, you
Guide the Elements
At 6th level, you
Elemental's Fury
Starting at 14th level,
Elemental Soul
At 18th level, you