Difference between revisions of "Restraints (Action)"
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<noinclude>{{Action Power Templates}}</noinclude> | <noinclude>{{Action Power Templates}}</noinclude> | ||
<noinclude>Physical restrain in [[Action]] does not completely prevent a hero from action, they only impose handicaps that can be overcome. Note that you also suffer [[Impairment (Action)|Impairment]] as outlined under [[Actions_(Action)#Action_and_Style|Action and Style]] when restrained. </noinclude> | <noinclude>Physical restrain in [[Action]] does not completely prevent a hero from action, they only impose handicaps that can be overcome. Note that you also suffer [[Impairment (Action)|Impairment]] as outlined under [[Actions_(Action)#Action_and_Style|Action and Style]] when restrained. </noinclude> | ||
− | # '''Bound Arms''' prevent | + | # '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements. |
# '''Bound Legs''' prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the [[Maneuver (Action)|Maneuver]] skill has a [[Move (Action)|Move]] of 3 in this situation. | # '''Bound Legs''' prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the [[Maneuver (Action)|Maneuver]] skill has a [[Move (Action)|Move]] of 3 in this situation. | ||
# '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range. | # '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range. |
Revision as of 21:40, 6 November 2010
Templates for Action |
Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome. Note that you also suffer Impairment as outlined under Action and Style when restrained.
- Bound Arms prevent most physical manipulation and the use of weapons and implements.
- Bound Legs prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the Maneuver skill has a Move of 3 in this situation.
- Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range.
- Gagging, which prevents mundane speech. Make sure to enforce this strictly.
- Leashing, being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters.
Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.