Difference between revisions of "Dodge Air (Action Powers)"
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m (→Grenade Leap: -> Schtick) |
m (→Elusive Wind: +3) |
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Trigger action (Defense) | Trigger action (Defense) | ||
− | You are as elusive as the wind. This increases your defensive [[Dodge (Action) | Dodge]] and [[Maneuver (Action)|Maneuver ]] by + | + | You are as elusive as the wind. |
+ | Use this when an action against your [[Dodge (Action) | Dodge]] and [[Maneuver (Action)|Maneuver ]] succeeds. | ||
+ | This increases your defensive [[Dodge (Action) | Dodge]] and [[Maneuver (Action)|Maneuver ]] by +3 for the current shot. | ||
=== Resist Concussion === | === Resist Concussion === |
Revision as of 12:06, 29 April 2021
Templates for Action |
- Main article: Dodge (Action Powers)
Elusive Wind
Trigger action (Defense)
You are as elusive as the wind. Use this when an action against your Dodge and Maneuver succeeds. This increases your defensive Dodge and Maneuver by +3 for the current shot.
Resist Concussion
Basic Action
Add your Mind to your soak attribute against concussion damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
Wind Focus
Trigger Action (Focus)
When flying, more than 20 meters from solid ground or water surface, you can focus. You can also focus when on a windswept summit or on a wide-open plain and at least 20 meters from any obstacle to the wind.