Difference between revisions of "Dodge Air (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
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=== Elusive Wind ===
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Trigger action (Defense)
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You are as elusive as the wind. This increases your defensive [[Dodge (Action) | Dodge]] and [[Maneuver (Action)|Maneuver ]] by +5 for the current shot.
  
 
=== Grenade Leap ===
 
=== Grenade Leap ===

Revision as of 12:19, 19 December 2015

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Templates for Action
Main article: Dodge (Action Powers)

Elusive Wind

Trigger action (Defense)

You are as elusive as the wind. This increases your defensive Dodge and Maneuver by +5 for the current shot.

Grenade Leap

Trigger Action (Defense)

When attacked by an area attack, you can use this to get a +5 bonus to Dodge and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack, so you do not get the benefit of any cover you move into.

Resist Concussion

Basic Action

Add your Mind to your soak attribute against concussion damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Wind Focus

Trigger Action (Focus)

When flying, more than 20 meters from solid ground or water surface, you can focus. You can also focus when on a windswept summit or on a wide-open plain and at least 20 meters from any obstacle to the wind.