Difference between revisions of "Dodge Air (Action Powers)"

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m (Grenade Leap)
m (Resist Concussion)
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When attacked by an area attack, you can use this to get a +5 bonus to [[Dodge (Action)|Dodge]] and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.
 
When attacked by an area attack, you can use this to get a +5 bonus to [[Dodge (Action)|Dodge]] and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.
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=== Resist Concussion ===
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Basic Action
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Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Concussion| concussion]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Revision as of 19:27, 27 December 2012

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Main article: Dodge (Action Powers)

Grenade Leap

Trigger Action (Defense)

When attacked by an area attack, you can use this to get a +5 bonus to Dodge and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.

Resist Concussion

Basic Action

Add your Mind to your soak attribute against concussion damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.