Difference between revisions of "Dodge Air (Action Powers)"
Jump to navigation
Jump to search
(<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> Placeholder) |
m (Grenade Leap) |
||
Line 1: | Line 1: | ||
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
− | + | === Grenade Leap === | |
+ | Trigger Action (Defense) | ||
+ | |||
+ | When attacked by an area attack, you can use this to get a +5 bonus to [[Dodge (Action)|Dodge]] and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into. |
Revision as of 14:01, 27 December 2012
Templates for Action |
- Main article: Dodge (Action Powers)
Grenade Leap
Trigger Action (Defense)
When attacked by an area attack, you can use this to get a +5 bonus to Dodge and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.