Difference between revisions of "Time Form Description (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
− | Time is the governing principle of all things, the regulator or the stream from Order to Flux. | + | Time is the governing principle of all things, the regulator or the stream from Order to Flux. Together with Space, Time governs position and movement. The universe would be incomprehensible without orderly time. |
+ | Time is a favorite of disaster theorists. | ||
+ | Many claim that time manipulation is foolhardy and dangerous. Some claim time is an artifact of our perception; that it is the ultimate prison. | ||
: '''Alternate Names''': Process | : '''Alternate Names''': Process |
Latest revision as of 13:07, 23 May 2018
Templates for Action |
- Main article: Powers (Action)
Time is the governing principle of all things, the regulator or the stream from Order to Flux. Together with Space, Time governs position and movement. The universe would be incomprehensible without orderly time. Time is a favorite of disaster theorists. Many claim that time manipulation is foolhardy and dangerous. Some claim time is an artifact of our perception; that it is the ultimate prison.
- Alternate Names: Process
Associations
- Skill : Maneuver
- Attribute : Reflexes
- Sense : Time reckoning
- Mood : Curious, precise, fast
- Blast: Blunt
Time Cantrips
Basic Action
You can tell time, both subjective time and objective time, avoiding confusion caused by temporal disturbance. You can set a silent alarm to alert you at a specific future time. You can time an event in the world around you. You can sense temporal disturbances out to Mind x 10 meters away.