Difference between revisions of "Time Form Description (Action Powers)"

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: '''Sense ''': Time reckoning
 
: '''Sense ''': Time reckoning
 
: '''Mood ''': Curious, precise, fast
 
: '''Mood ''': Curious, precise, fast
: '''Blast''': [[Damage_Types_(Action)#Concussion|Concussion]]
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: '''Blast''': [[Damage_Types_(Action)#Blunt|Blunt]]
  
 
{{ : Time Cantrips (Action)}}
 
{{ : Time Cantrips (Action)}}

Revision as of 17:04, 14 May 2018

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Main article: Powers (Action)

Time is the governing principle of all things, the regulator or the stream from Order to Flux. It governs position and movement. The universe would be incomprehensible without orderly time. Many claim that time manipulation is foolhardy and dangerous. Some claim time is an artifact of our perception; that it is the ultimate prison. Time powers are very difficult to use and many seem trivial in effect, but ultimate control over time would mean ultimate control of the universe.

Alternate Names: Process

Associations

Skill : Maneuver
Attribute : Reflexes
Sense : Time reckoning
Mood : Curious, precise, fast
Blast: Blunt

Time Cantrips

Basic Action

You can tell time, both subjective time and objective time, avoiding confusion caused by temporal disturbance. You can set a silent alarm to alert you at a specific future time. You can time an event in the world around you. You can sense temporal disturbances out to Mind x 10 meters away.