Difference between revisions of "Tech Level (Action)"
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===Coal=== | ===Coal=== | ||
− | 1750 to 1900 AD. Powered machinery frees humanity from much muscle labor, large-scale mechanical engineering is pretty much perfected. | + | 1750 to 1900 AD. Powered machinery frees humanity from much muscle labor, large-scale mechanical engineering is pretty much perfected. (Sometimes called by the obsolete name Steam.) |
===Combustion=== | ===Combustion=== |
Revision as of 12:15, 26 January 2011
Heroic Action Role-Play |
The tech levels of Action.
Ancient
Antiquity to 500 BC. Tools are made of stone, organic materials, or soft metals like silver, gold, or bronze.
Blacksmith
5000 BC to 1400 AD. Iron slowly transforms the world. The techniques of ironmaking improve a lot during this period, making iron much more common over time, but what you can actually do with it remains about the same.
Clockwork
1300 AD to 1800 AD. Refinements now allow flexible steel and precision machinery. Firearms conquer the world.
Coal
1750 to 1900 AD. Powered machinery frees humanity from much muscle labor, large-scale mechanical engineering is pretty much perfected. (Sometimes called by the obsolete name Steam.)
Combustion
1890 to 1950 AD. Internal combustion and electricity makes technology smaller and easier to handle, making technological items an everyday occurrence.
Electronic
1940 to 1990 AD. Miniaturization and electronics is the key to this era. Nuclear power makes its debut. Computers are discovered and advance by leaps and bounds throughout this time.
Fusion
1985 to Near future. Most utensils are now smart and networked to some degree. Technology goes under the human skin. Fossil fuels are gradually phased out.
Hyperspace
Far future. Faster than light travel, time travel, teleportation, and other power effects become replicable trough technology. Force fields and energy beams are commonplace. What is possible is based more on the needs of the story than on any understanding of technology.