Difference between revisions of "Ride Schticks (Action)"

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Normally, the effective [[Reflexes (Action)|Reflexes]] of a driver and his vehicle is the lower of the two [[Reflexes (Action)|Reflex]] values. You can ignore your own [[Reflexes (Action)|Reflexes]] when you are behind the wheel, using only the [[Reflexes (Action)|Reflexes]] of your ride.
 
Normally, the effective [[Reflexes (Action)|Reflexes]] of a driver and his vehicle is the lower of the two [[Reflexes (Action)|Reflex]] values. You can ignore your own [[Reflexes (Action)|Reflexes]] when you are behind the wheel, using only the [[Reflexes (Action)|Reflexes]] of your ride.
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=== Ranger ===
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Basic Action
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You are a master of the wild. Finding food and shelter is easy for you. You can use the subtle clues of nature to find and avoid danger and track like a wolf. You can scrounge medicines and improvise basic gear from nature. You can predict and avoid natural hazards, like cold, rain, avalanches and so on. You can be a tour guide and help others to avid these dangers as well.
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Tracking has a difficulty of one per hour old the trail is, minus one per creature in the group you are trailing; terrain and weather can modify this further. Another Ranger concealing tracks adds his skill your your difficulty. The other stunts mentioned are automatic.
  
 
=== Signature Ride ===
 
=== Signature Ride ===

Revision as of 10:31, 1 May 2010

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Heroic Action Role-Play

Drifter

Inherent

You spend a lot of time on the road, and have a tendency to just happen to be there when it happens. Any time another character is alone and needs help, you can show up if it's at all plausible.

Fast Hero

Inherent

You are a lucky guy; people tend to leave their cars empty with the motor running near you. At any time when it makes any kind of sense in the story you can find vehicles suitable for a chase ready and waiting for both you and your opposition, turning an ordinary scene into a chase scene. If an enemy makes a getaway you will generally find a suitable vehicle to chase them with, but sometimes villains are meant to escape and no pursuit will be possible.

Phat

Inherent

You may not be in the best of shape. Too much drive-in food. But with your car, you dance like a ballerina.

Normally, the effective Reflexes of a driver and his vehicle is the lower of the two Reflex values. You can ignore your own Reflexes when you are behind the wheel, using only the Reflexes of your ride.

Ranger

Basic Action

You are a master of the wild. Finding food and shelter is easy for you. You can use the subtle clues of nature to find and avoid danger and track like a wolf. You can scrounge medicines and improvise basic gear from nature. You can predict and avoid natural hazards, like cold, rain, avalanches and so on. You can be a tour guide and help others to avid these dangers as well.

Tracking has a difficulty of one per hour old the trail is, minus one per creature in the group you are trailing; terrain and weather can modify this further. Another Ranger concealing tracks adds his skill your your difficulty. The other stunts mentioned are automatic.

Signature Ride

Inherent

The schtick applies to a single, actual ride; if your signature ride is a purple Cadillac with zebra print seat covers, fuzzy dice and a genuine mink steering wheel, you only get the bonus in that particular purple Caddy: No other Cadillac (no matter how purple) gives the bonus. Unique Signature Rides have a form of script immunity, a villain may steal if from you, but it will always pop up somewhere later in the story. It will never become permanently lost or destroyed. A signature ride is very precious, and can be held hostage if someone manages to steal it.

A signature ride has three Fortune points stored in it, that you can only use when driving it. You don't have to use those points to actually drive the car; they can be good for other things you do while driving, such as impressing chicks. You just need to give a vaguely plausible explaination.