Difference between revisions of "Ranged weapons (Action)"
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| valign=top | [[Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] | | valign=top | [[Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] | ||
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− | | valign=top | [[Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
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| valign=top | [[Musket (Action) | Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]] | | valign=top | [[Musket (Action) | Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]] | ||
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| valign=top | [[Rifle (Action) | Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] | | valign=top | [[Rifle (Action) | Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] | ||
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− | | valign=top | [[Shotgun (Action) | Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Shotgun (Action) | Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
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| valign=top | [[Slingshot (Action) | Slingshot]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised| Improvised]] | | valign=top | [[Slingshot (Action) | Slingshot]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised| Improvised]] | ||
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| valign=top | [[Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] | | valign=top | [[Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] | ||
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− | | valign=top | [[Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
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− | | valign=top | [[Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
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| valign=top | [[Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] | | valign=top | [[Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] | ||
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| valign=top | [[SMG (Action) | Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | | valign=top | [[SMG (Action) | Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | ||
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− | | valign=top | [[Trench gun (Action) | Trench Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Trench gun (Action) | Trench Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]] |
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− | | valign=top | [[Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]] |
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| valign=top | [[Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | | valign=top | [[Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | ||
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| valign=top | [[Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] | | valign=top | [[Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] | ||
|- | |- | ||
− | | valign=top | [[Taser (Action) | Taser]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Taser (Action) | Taser]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
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| valign=top | [[Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]] | | valign=top | [[Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]] |
Revision as of 10:58, 31 March 2021
Heroic Action Role-Play |
This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.