Difference between revisions of "Ranged weapons (Action)"
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m (Blackpowder guns do impact) |
m (Loud) |
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|| [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | || [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | ||
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− | || [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)# | + | || [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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|| [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]] | || [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]] | ||
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|| [[Repeating crossbow (Action) | Repeating Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| | || [[Repeating crossbow (Action) | Repeating Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| | ||
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− | || [[Dueling Pistol (Action) | Dueling Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Dueling Pistol (Action) | Dueling Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] |
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− | || [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)# | + | || [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
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|| [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] | || [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] | ||
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− | || [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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− | || [[Cavalry Pistol (Action) | Cavalry Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Cavalry Pistol (Action) | Cavalry Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] |
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− | || [[Blunderbuss (Action) | Blunderbuss]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)# | + | || [[Blunderbuss (Action) | Blunderbuss]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
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− | || [[Pistol (Action) | Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Pistol (Action) | Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] |
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− | || [[Musket (Action) | Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Musket (Action) | Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] |
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− | || [[Rifled musket (Action) | Rifled Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Rifled musket (Action) | Rifled Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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− | || [[Snuff gun (Action) | Snuff Gun]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Snuff gun (Action) | Snuff Gun]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]] |
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− | || [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
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|| [[Dynamite (Action) | Dynamite]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] | || [[Dynamite (Action) | Dynamite]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] | ||
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− | || [[Derringer (Action) | Derringer]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Derringer (Action) | Derringer]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] |
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|| [[Early automatic pistol (Action) | Automatic pistol (early)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]], [[Items_(Action)#Unreliable | Unreliable ]] | || [[Early automatic pistol (Action) | Automatic pistol (early)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]], [[Items_(Action)#Unreliable | Unreliable ]] | ||
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− | || [[Light Carbine (Action) | Carbine (light)]]||| 1H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Light Carbine (Action) | Carbine (light)]]||| 1H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
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− | || [[Carbine (Action) | Carbine]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Carbine (Action) | Carbine]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]] |
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− | || [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)# | + | || [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
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− | || [[Light revolver (Action) | Revolver (light)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Light revolver (Action) | Revolver (light)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
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− | || [[Revolver (Action) | Revolver]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Revolver (Action) | Revolver]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
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− | || [[Rifle (Action) | Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Rifle (Action) | Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
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− | || [[Shotgun (Action) | Shotgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)# | + | || [[Shotgun (Action) | Shotgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
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|| [[Holdout automatic pistol (Action) | Automatic pistol (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| | || [[Holdout automatic pistol (Action) | Automatic pistol (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| | ||
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− | || [[Heavy Revolver (Action) | Revolver (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Heavy Revolver (Action) | Revolver (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
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|| [[Hand grenade (Action) | Hand Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] | || [[Hand grenade (Action) | Hand Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] | ||
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|| [[Flamethrower (Action) | Flamethrower]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]] | || [[Flamethrower (Action) | Flamethrower]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]] | ||
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− | || [[Light automatic pistol (Action)| Automatic pistol (Light)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Light automatic pistol (Action)| Automatic pistol (Light)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
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− | || [[Automatic pistol (Action) | Automatic Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Automatic pistol (Action) | Automatic Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
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|| [[Dart pistol (Action) | Dart Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] | || [[Dart pistol (Action) | Dart Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] | ||
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|| [[Molotov Cocktail (Action) | Molotov Cocktail]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]] | || [[Molotov Cocktail (Action) | Molotov Cocktail]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]] | ||
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− | || [[Monster gun (Action) | Monster Gun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Monster gun (Action) | Monster Gun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
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− | || [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
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|| [[SMG (Action) | Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]] | || [[SMG (Action) | Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]] | ||
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− | || [[Trench gun (Action) | Trench Gun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)# | + | || [[Trench gun (Action) | Trench Gun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]] |
|- | |- | ||
|| [[Assault Shotgun (Action) | Assault Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#loud | loud]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Scatter| Scatter]] | || [[Assault Shotgun (Action) | Assault Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#loud | loud]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Scatter| Scatter]] | ||
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|| [[Advanced Combat rifle (Action) | Advanced Combat Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]], [[Items_(Action)#Unreliable | Unreliable ]] | || [[Advanced Combat rifle (Action) | Advanced Combat Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]], [[Items_(Action)#Unreliable | Unreliable ]] | ||
|- | |- | ||
− | || [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
|| [[Micro grenade (Action) | Micro Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] | || [[Micro grenade (Action) | Micro Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] | ||
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|| [[Taser (Action) | Taser]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +1||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] | || [[Taser (Action) | Taser]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +1||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] | ||
|- | |- | ||
− | || [[Gyrojet holdout (Action) | Gyrojet Holdout]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Gyrojet holdout (Action) | Gyrojet Holdout]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]] |
|- | |- | ||
|| [[Gyrojet carbine (Action) | Gyrojet Carbine]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]] | || [[Gyrojet carbine (Action) | Gyrojet Carbine]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]] | ||
|- | |- | ||
− | || [[Gyrojet pistol (Action) | Gyrojet Pistol]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Gyrojet pistol (Action) | Gyrojet Pistol]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[Gyrojet rifle (Action) | Gyrojet Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)# | + | || [[Gyrojet rifle (Action) | Gyrojet Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
|| [[Electro pistol (Action) | Electro Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#loud | loud]], [[Items_(Action)#Stun | Stun]] | || [[Electro pistol (Action) | Electro Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#loud | loud]], [[Items_(Action)#Stun | Stun]] |
Revision as of 12:07, 6 June 2013
Heroic Action Role-Play |
This is a list of ranged weapons for Action.