Difference between revisions of "Play (Action)"
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m (<noinclude>{{action race schtick}}{{tocright}}</noinclude>) |
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<noinclude>{{action race schtick}}{{tocright}}</noinclude> | <noinclude>{{action race schtick}}{{tocright}}</noinclude> | ||
− | + | === Play === | |
Trigger Action (Combo) | Trigger Action (Combo) | ||
− | You can | + | You can mix social and physical interactions. When you succeed on a [[Charm (Action)|Charm]], [[Impress (Action)|Impress]], or [[Melee (Action)|Melee]] roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills: an opposed [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]] roll or [[Melee (Action)|Melee]] roll against [[Dodge (Action)|Dodge]]. If you succeed the target loses 3 shots. |
Latest revision as of 08:06, 11 August 2020
Heroic Action Role-Play |
This is a Racial Power for Action
Play
Trigger Action (Combo)
You can mix social and physical interactions. When you succeed on a Charm, Impress, or Melee roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills: an opposed Charm or Impress roll or Melee roll against Dodge. If you succeed the target loses 3 shots.