Difference between revisions of "Play (Action)"

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Trigger Action (Combo)
 
Trigger Action (Combo)
  
You can make a mix of social and physical interactions that are hard for others to resist. When you succeed on a [[Charm (Action)|Charm]], [[Impress (Action)|Impress]], or [[Melee (Action)|Melee]] roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills; if you succeed the target loses 3 shots.
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You can make a mix of social and physical interactions that are hard for others to resist. When you succeed on a [[Charm (Action)|Charm]], [[Impress (Action)|Impress]], or [[Melee (Action)|Melee]] roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills: an opposed [Charm (Action)|Charm]] or [[Impress (Action)|Impress] roll or [[Melee (Action)|Melee]] roll against [[Dodge (Action)|Dodge]]. If you succeed the target loses 3 shots.

Revision as of 08:42, 13 March 2012

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Heroic Action Role-Play

This is a Racial Power for Action

Play

Trigger Action (Combo)

You can make a mix of social and physical interactions that are hard for others to resist. When you succeed on a Charm, Impress, or Melee roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills: an opposed [Charm (Action)|Charm]] or [[Impress (Action)|Impress] roll or Melee roll against Dodge. If you succeed the target loses 3 shots.