Difference between revisions of "Payback (Action)"
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<noinclude>{{action race schtick}}{{tocright}}</noinclude> | <noinclude>{{action race schtick}}{{tocright}}</noinclude> | ||
+ | === Payback === | ||
Trigger Action (Defense) | Trigger Action (Defense) | ||
Use this schtick when attacked. You get a +3 bonus to [[Dodge (Action)|Dodge]]. If the triggering attack misses and there is a plausible target near you or in the line of fire, you can redirect the attack. You can redirect a [[Melee (Action)|Melee]] attack back on the attacker but must otherwise choose a third party as your target. Make a [[Dodge (Action)|Dodge]] roll without the +3 bonus and treat the result as an attack on your chose target, redirecting the original attack. Damage and effect remains the same. | Use this schtick when attacked. You get a +3 bonus to [[Dodge (Action)|Dodge]]. If the triggering attack misses and there is a plausible target near you or in the line of fire, you can redirect the attack. You can redirect a [[Melee (Action)|Melee]] attack back on the attacker but must otherwise choose a third party as your target. Make a [[Dodge (Action)|Dodge]] roll without the +3 bonus and treat the result as an attack on your chose target, redirecting the original attack. Damage and effect remains the same. |
Revision as of 07:27, 22 February 2010
Heroic Action Role-Play |
This is a Racial Power for Action
Payback
Trigger Action (Defense)
Use this schtick when attacked. You get a +3 bonus to Dodge. If the triggering attack misses and there is a plausible target near you or in the line of fire, you can redirect the attack. You can redirect a Melee attack back on the attacker but must otherwise choose a third party as your target. Make a Dodge roll without the +3 bonus and treat the result as an attack on your chose target, redirecting the original attack. Damage and effect remains the same.