Difference between revisions of "Move Schticks (Action)"

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m (→‎Dash: no stance)
m (→‎Dash: wk)
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Inherent
 
Inherent
  
Once per round you may move your Move meters. You can take this move at any time when your initiative comes up.
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Once per round you may move your Move meters. You can take this move at any time when your initiative comes up. If you are prevented from moving when you take a Basic Action, such by using a [[Items_(Action)#Static | Static]] item, you cannot use Dash unless you first get rid of whatever is holding you down.
  
 
=== Sprint ===
 
=== Sprint ===

Revision as of 12:17, 18 February 2015

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Heroic Action Role-Play

Dash

Inherent

Once per round you may move your Move meters. You can take this move at any time when your initiative comes up. If you are prevented from moving when you take a Basic Action, such by using a Static item, you cannot use Dash unless you first get rid of whatever is holding you down.

Sprint

Inherent

You can exceed your racial Move by up to two points. You still have to pay for these attribute points.

Super Speed

Inherent

You can freely exceed the normal Move value based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.