Difference between revisions of "Move Schticks (Action)"
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m (inherents) |
m (→Dash: no stance) |
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Line 3: | Line 3: | ||
Inherent | Inherent | ||
− | Once per round you may move your Move meters | + | Once per round you may move your Move meters. You can take this move at any time when your initiative comes up. |
=== Sprint === | === Sprint === |
Revision as of 15:27, 31 December 2011
Heroic Action Role-Play |
Dash
Inherent
Once per round you may move your Move meters. You can take this move at any time when your initiative comes up.
Sprint
Inherent
You can exceed your racial Move by up to two points. You still have to pay for these attribute points.
Super Speed
Inherent
You can freely exceed the normal Move value based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.