Difference between revisions of "Move Schticks (Action)"

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m (format)
m (→‎Sprint: have to pay)
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Stance
 
Stance
  
Increase your [[Move (Action)|Move]] by two.
+
Increase your racial [[Move (Action)|Move]] by two. You still have to pay for these attribute points.
  
 
=== Super Speed===
 
=== Super Speed===

Revision as of 10:20, 1 May 2010

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Heroic Action Role-Play

Dash

Stance

Once per round you may move your Move meters, out of sequence. This ends the stance, and it cannot be reactivated until next round. You can take this move at any time, even before your initiative comes up.

Sprint

Stance

Increase your racial Move by two. You still have to pay for these attribute points.

Super Speed

Inherent

You can freely exceed the normal Move value based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.

Track Runner

Inherent

You are a a peerless runner. Your Move can be up to two points higher than the normal racial value.