Difference between revisions of "Move Schticks (Action)"
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Stance | Stance |
Revision as of 12:46, 19 February 2010
Heroic Action Role-Play |
Dash
Stance
Once per round you may move your Move meters, out of sequence. This ends the stance, and it cannot be reactivated until next round. You can take this move at any time, even before your initiative comes up.
Sprint
Stance
Increase your Move by two.
Super Speed
Inherent
You can freely exceed the normal Move value based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.
Track Runner
Inherent
You are a a peerless runner. Your Move can be up to two points higher than the normal racial value.