Difference between revisions of "Metal Form Description (Action Powers)"
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: '''Sense ''': Vibration | : '''Sense ''': Vibration | ||
: '''Mood ''': Precise, decisive, confident | : '''Mood ''': Precise, decisive, confident | ||
− | : '''Blast''':[[Damage_Types_(Action)#Piercing|Piercing]] | + | : '''Blast''': [[Damage_Types_(Action)#Piercing|Piercing]] |
=== Metal Cantrips === | === Metal Cantrips === |
Revision as of 10:18, 14 April 2010
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Templates for Action |
- Main article: Powers (Action)
Metal is considered an element in some systems of thought, a mix of elements in others. It combines the resilience of earth with the flexibility and destructive potential of fire. It carries the mark of civilization, yet is used in wars of destruction. Some metals, such as iron or lead, are considered to have strong anti-magical properties.
- Alternate Names: Edge
Associations
- Creature : Metal Elementals
- Skill : Melee
- Attribute : Reflexes
- Sense : Vibration
- Mood : Precise, decisive, confident
- Blast: Piercing
Metal Cantrips
Basic Action
You can change elasticity, making small metal objects soft and bendable, elastic like springs, or stiff and inert. You can make ferrous metals into magnets. Such changes only last while you hold the object. You can sharpen edges and cause metals to tarnish or give them a polish.