Difference between revisions of "College of Chanting (5A)"
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=== Divine Charisma === | === Divine Charisma === | ||
At 14th level you have advantage on Charisma checks when you perform or speak about ethics, faith, and the divine. | At 14th level you have advantage on Charisma checks when you perform or speak about ethics, faith, and the divine. | ||
− | When a creature that can see and hear you | + | When a creature that can see and hear you succeeds at a saving throw against a spell cast by you, a cleric, druid, paladin, ranger, or by a character that cast spells as one of these classes, you can expend one use of your Bardic Inspiration to give them a penalty on the saving throw equal to the roll of your bardic inspiration die. |
== Designer's Notes == | == Designer's Notes == |
Revision as of 11:50, 24 October 2021
Starfox's 5th Edition Fan Page |
This is a Bard subclass for 5A.
Formally The College of Chanting, chanters are bards that focus on spiritual matters and music accompanying religious ceremonies.
Subclass Features
Bonus Proficiencies
When you become an chanter at 3rd level, you gain proficiency in Religion. If you already have this skill, you become proficient in History. If you have both these skills, you become proficient in a skill of your choice.
Cleric Spells
At 3rd level, your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a bard cantrip or a bard spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. When the Bardic Versatility ability allows you to exchange one spell for another, you can exchange for a spell from the bard or cleric spell lists. You must otherwise obey all the restrictions for selecting the spell, and it becomes a bard spell for you. You can use a holy symbol as a spell focus.
Divine Inspiration
At 3rd level, your performance brings emotional contact with the divine. When a creature with one of your inspiration dice casts a spell cast by a cleric, druid, paladin, ranger, or cast by a character that cast spells as one of these classes (DM's call if this is in doubt), they can add your bardic inspiration die to any damage or healing the spell does. This consumes the bardic inspiration die.
Divine Secrets
At 6th level, you learn more secrets of the divine. Select four spells from the cleric spell list. You learn these spells and they become bard spells to you, but they do not count against your limit on known spells.
Divine Charisma
At 14th level you have advantage on Charisma checks when you perform or speak about ethics, faith, and the divine. When a creature that can see and hear you succeeds at a saving throw against a spell cast by you, a cleric, druid, paladin, ranger, or by a character that cast spells as one of these classes, you can expend one use of your Bardic Inspiration to give them a penalty on the saving throw equal to the roll of your bardic inspiration die.
Designer's Notes
A divine magic variant of the bard. Rewritten, the old version can be found here: Domain_(5A). This version focuses more on bard abilities with a divine slant rather than cleric domain abilities. It is also very short on known spells.