Difference between revisions of "Magic Form Description (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
Magic is the power of inspiration and mystic understanding; it is a perfect union of reasoning and intuition. Magical powers are often the most well-understood and controlled of the supernatural powers, and the closest rival of technology. The Form of magic deals with metamagical effects that alter how other powers of the [[Magic Origin (Action) | Magic Origin]] works.
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Magic is the power of inspiration and mystic understanding; it is a perfect union of reasoning and intuition. Magical powers are often the most well-understood and controlled of the supernatural powers, and the closest rival of technology. The Form of magic deals with metamagical effects that alter how other powers work.
  
: '''Alternate Names''': Arcana, Magick, Hermeneutics.
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: '''Alternate Names''': Alchemy, Arcana, Astrology, Cabala, Magick, Hermetic Magic.
  
 
===Associations===
 
===Associations===
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: '''Mood ''': Inspired, informed, enlightened
 
: '''Mood ''': Inspired, informed, enlightened
  
=== Magic Cantrips ===
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{{ : Magic Cantrips (Action)}}
Basic Action
 
 
 
You can detect [[Magic Origin (Action) | Magic]] powers out to a range of a [[Know (Action)|Know]] roll and other [[Powers (Action)|Powers]] and [[Items (Action)|Items]] by touch. You can create free-floating glowing runes, glyphs, or symbols out of thin air; these can be used as a chalkboard or to provide dim illumination as long as you spend an action each round maintaining them.
 

Latest revision as of 09:32, 20 May 2018

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Templates for Action
Main article: Powers (Action)

Magic is the power of inspiration and mystic understanding; it is a perfect union of reasoning and intuition. Magical powers are often the most well-understood and controlled of the supernatural powers, and the closest rival of technology. The Form of magic deals with metamagical effects that alter how other powers work.

Alternate Names: Alchemy, Arcana, Astrology, Cabala, Magick, Hermetic Magic.

Associations

Creature : No specific creature, very flexible.
Skill : Know
Attribute : Reflexes
Sense : Astral sight
Mood : Inspired, informed, enlightened

Magic Cantrips

Basic Action

You can detect Magic powers out to a range of a Know roll and other Powers and Items by touch. You can create free-floating glowing runes, glyphs, or symbols out of thin air; these can be used as a chalkboard or to provide dim illumination.