Difference between revisions of "Curse of the Crimson Throne"

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Or, what is the king doing? (1d10)
 
Or, what is the king doing? (1d10)
 
{|class="wikitable"
 
{|class="wikitable"
!Roll!!Result
+
!Roll!!Result!!Endurance
 
|-
 
|-
|align="right"|1||Fighting rebel nobles  
+
|align="right"|1||Fighting rebel nobles ||2
 
|-
 
|-
|align="right"|2||Clearing the roads
+
|align="right"|2||Clearing the roads||1
 
|-
 
|-
|align="right"|3||Fighting bandits
+
|align="right"|3||Fighting bandits||1
 
|-
 
|-
|align="right"|4||Fighting river pirates
+
|align="right"|4||Fighting river pirates||1
 
|-
 
|-
|align="right"|5||Skirmish with Anduria, +2 on next roll
+
|align="right"|5||Skirmish with Anduria||3
 
|-
 
|-
|align="right"|6||Skirmish with Nyrond, +2 on next roll
+
|align="right"|6||Skirmish with Nyrond||4
 
|-
 
|-
|align="right"|7||Skirmish with Adri Forest, +2 on next roll
+
|align="right"|7||Skirmish with Adri Forest||5
 
|-
 
|-
|align="right"|8||Skirmish with the Kingdom of Sunni , +2 on next roll
+
|align="right"|8||Skirmish with the Kingdom of Sunni||2
 
|-
 
|-
|align="right"|9||Skirmish with the undead of Medegia, +2 on next roll
+
|align="right"|9||Skirmish with the undead of Medegia||2
|-
 
|align="right"|10||Skirmish with the Iron League, +2 on next roll
 
|-
 
|align="right"|11||Siege: Same target as last time, +4 on next roll
 
|-
 
|align="right"|12||Siege: Same target as last time, +4 on next roll
 
|-
 
|align="right"|13||Defeat; last enemy fought wins and conquers some land
 
|-
 
|align="right"|14||Conquest; last enemy fought is defeated, some land is conquered
 
 
|-
 
|-
 +
|align="right"|10||Skirmish with the Iron League||3
 
|}
 
|}
 +
 +
Each war escalates as it goes on; if the king is able to keep a war going long enough he can claim victory, but usually the focus of the war shifts by necessity as a new problem erupts. The Endurance column lists the number of times in a row the king must be campaigning against the same enemy in order to score a breakthrough and actually conquer some land.
  
 
== See also ==
 
== See also ==
 
* [[Organizations (Greyhawk Action)|Organizations]]
 
* [[Organizations (Greyhawk Action)|Organizations]]
 +
** [[Blue Brotherhood (Greyhawk Action)|Blue Brotherhood]]
 
* [[NPCs (Greyhawk Action)|NPCs]]
 
* [[NPCs (Greyhawk Action)|NPCs]]
 +
 +
== External Links ==
 +
* [http://www.youtube.com/watch?v=7oPTR5dJfFM Scarwall areal scouting] video
 +
* [http://paizo.com/threads/rzs2iid1?Skeleton-of-Scarwall-Errata Skeletons of Scarwall Errata]
  
 
<!-- Categories -->
 
<!-- Categories -->
 
[[Category:Campaigns]]
 
[[Category:Campaigns]]

Latest revision as of 18:22, 29 November 2013

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The Curse of the Crimson Throne is an urban campaign in the capital of the Kingdom of Ahlissa. It is set in the World of Greyhawk but uses much of Golarion.

Dramatis Personae

  • Neya the shapeshifting cat furry
  • Jeanne the mysterious elf lost in time and space
  • Antyzak the arcanist extraordinaire
  • Zelnik the judge
  • Oz the gentleman-swordmaster

Progress of the War

Or, what is the king doing? (1d10)

Roll Result Endurance
1 Fighting rebel nobles 2
2 Clearing the roads 1
3 Fighting bandits 1
4 Fighting river pirates 1
5 Skirmish with Anduria 3
6 Skirmish with Nyrond 4
7 Skirmish with Adri Forest 5
8 Skirmish with the Kingdom of Sunni 2
9 Skirmish with the undead of Medegia 2
10 Skirmish with the Iron League 3

Each war escalates as it goes on; if the king is able to keep a war going long enough he can claim victory, but usually the focus of the war shifts by necessity as a new problem erupts. The Endurance column lists the number of times in a row the king must be campaigning against the same enemy in order to score a breakthrough and actually conquer some land.

See also

External Links